Throughout much of Faerun, the winter of 1487 and 1488 lasted longer than any on record. The solstices and equinoxes had somehow drifted. Later seasons followed suit, with each starting and ending later than expected. Late Tarsakh (Spellstorm Begins)
Throughout much of Faerun, the winter of 1487 and 1488 lasted longer than any on record. The solstices and equinoxes had somehow drifted. Later seasons followed suit, with each starting and ending later than expected. Late Tarsakh (Spellstorm Begins) Cormyr/Suzail: The Dragon Rampant Club is burned to the ground after a wild spell duel between Manshoon and Shaaan the Serpent Queen. They fought over the mind of Lord Sardasper Halaunt who came to Suzail, offering to sell the legendary Lost Spell of the god Azuth. Lord Halaunt is left a drooling idiot and is returned to his home by his servants. Cormyr: Drawn by rumors, that the legendary Lost Spell of the late god Azuth has been found several archmages meet at 'Oldspires', the home of Lord Sardasper Halaunt. The manor is curtained by a Spellstorm and the wizards find that they can't leave and that their magic is diminished by the storm. The archmages assembled are Elminster of Shadowdale, Manshoon (once of the Zhentarim), Malchor Harpel (once of Longsaddle and still of the returned Twilight Tower), Tabra, Maraunth Torr, Skouloun and Yusendre (two surviving Elders of Nimbral), Runemaster Calathlarra of the Twisted Rune, Shaaan the Serpent Queen, Alastra Hathwinter of the Harpers, Laragunt of Threskel and an unnamed Red Wizard. The later two, spooked by their loss of magical power flee back into the Spellstorm and are turned insane by it. The 'negotiations' for the ownership of the Lost Spell that take place inside 'Oldspires' claim the lives of archmages Maraunth Torr, Skouloun and Yusendre of Nimbral, Runemaster Calathlarra, Shaaan the Serpent Queen and Alastra Hathwinter. (Spellstorm Ends) Luruar: The League of the Silver Marches disbands due to ill feelings among it members caused by failures during the war against the orcs. Netheril: The remaining netherese settlements battle the Bedine. At a battle for the Memory Spire a hive of phaerimm is reawakend, who use their magics to drain life and magic from the lands below the spire. Sembia: Sembia dissolves into a collection of city-states.