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The Emerald Enclave

The Emerald Enclave is a far-ranging group that opposes threats to the natural world and helps others survive the many perils of the wild. A ranger might be hired to lead a caravan through a treacherous mountain pass or the frozen tundra of Icewind Dale. A druid might volunteer to help a small village prepare for a long, brutal winter. Barbarians and witches who live like hermits most of the year might defend a town against marauding orcs or barbarians. Members of the Emerald Enclave know how to survive, and more importantly, they want to help others do the same. They are not opposed to civilization or progress, but they strive to prevent civilization and the wilderness from destroying one another. Members of the Emerald Enclave are spread far and wide, and usually operate in isolation. They learn to depend on themselves more than others. Survival in a harsh world also demands great fortitude and mastery of certain fighting and survival skills. Members of the Enclave who dedicate themselves to helping others survive the perils of the wilderness are more social than others who are charged with defending sacred glades and preserving the natural balance.  

BELIEFS

  • The natural order must be respected and preserved.
  • Forces that seek to upset the natural balance must be destroyed.
  • The wilderness can be harsh. Not everyone can survive in it without assistance.

GOALS

To restore and preserve the natural order, keep the elemental forces of the world in check, keep civilization and the wilderness from destroying one another, and help others survive the perils of the wilderness.  

Emerald Enclave Ranks

Members of the Emerald Enclave usually operate in isolation, relying on their own instincts and abilities to survive. Some, however, engage with the people of the world as protectors, emerging from the wilderness to help others survive its perils. At times, all are called together to combat foes great enough to disrupt the natural order of the land.   The Emerald Enclave comprises mostly druids and rangers, but welcome all with a strong tie to nature and a willingness to live with the land.  
  • Springwarden (1 Renown)
  • Summerstrider (3 Renown)
  • Autumnreaver (10 Renown)
  • Winterstalker (25 Renown)
  • Master of the Wild (50 Renown)

RANK 1: Springwarden (1 Renown)

This is the rank a character receives when first joining the Emerald Enclave. For more information on the general benefits of this rank, refer to Factions.   Receive Your Faction's Insignia. The insignia for the Emerald Enclave is a copper cloak clasp in the shape of a leaf and accented with green enamel.  

RANK 2: Summerstrider (3 Renown)

Summerstriders have shown that they are aligned with the Enclave's goals, and can take on more responsibility. For more information on the general benefits of this rank, refer to Factions.   Faction Training. The Emerald Enclave offers training in Herbalism kit, Woodcarver’s tools, or Cartographer's tools.  

RANK 3: Autumnreaver (10 Renown)

Autumnreavers are reliable faction agents, entrusted with many secrets and deserving of additional support during adventures. For more information on the general benefits of this rank, refer to Factions.   Item Procurement. The Emerald Enclave can procure the following items for an Autumnreaver:   Uncommon rarity: +1 weapon or +1 shield, cloak of the manta ray Rare rarity: +1 armor, ring of animal influence  

RANK 4: Winterstalker (25 Renown)

Winterstalkers are trusted voices within the Emerald Enclave. They are looked up as champions of the Enclave. For more information on the general benefits of this rank, refer to Factions.   Becoming a Mentor. The Emerald Enclave can requisition an emerald enclave scout or emerald enclave druid to serve the Winterstalker.

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