BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Wave Eco Cave

The entrance tunnel leads into a large cavern supported by a natural pillar of rock and containing three stalagmites. In the western part of the cave, behind the column of rock, are three bedrolls and a heap of ordinary supplies—sacks of flour, bags of salt, casks of salted meat, lanterns, flasks of lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf miner, dead for at least a week.   The northeastern section of the cavern has collapsed, forming a ten-foot-wide, twenty-foot-deep pit. A sturdy hemp rope is tied off around a nearby stalagmite and dangles down the side of the pit, at the bottom of which is a rough-hewn tunnel heading northwest and east.   Fifteen miles east of Phandalin, in the deep vales of the Sword Mountains, lies Wave Echo Cave. The rich mine of the Phandelver’s Pact was lost five hundred years ago during orc invasions that devastated this part of the North.   In the centuries since, countless prospectors and adventurers have searched for the lost mine, but none succeeded until the Rockseeker brothers found the entrance a month ago.   Unfortunately, the Rockseekers did not realize they were being trailed by spies working for Nezznar, the Black Spider, and they inadvertently led the drow villain to their prize. Nezznar and his followers dealt with the two Rockseekers who were guarding their find, then arranged for Gundren’s ambush. Learning of the adventurers’ involvement with Gundren or their exploits in and around Phandalin, the Black Spider has given orders for the characters to be dealt with. Meanwhile, Nezznar has begun his exploration of Wave Echo Cave.   The drow is searching for the Forge of Spells, where the human mages of old Phandalin enchanted dwarven weapons and gnome gadgets. However, Nezznar’s exploration has been hindered by the restless undead and dangerous monsters that lurk in Wave Echo Cave, forcing him to proceed with great caution.   The adventurers now have the chance to aid Gundren, avenge his kin, and put a stop to the nefarious schemes of the Black Spider. And of course, the hoard of powerful magic rumored to be hidden in the mines is a rich prize.  

Inhabitants

At the time of the pact, Wave Echo Cave was home to dwarves and gnomes alike, and they worked tirelessly in the Forge of Spells. However, after the attack in 951 DR, the caverns housed monstrous creatures such as stirges, ghouls, gricks, bugbears, skeletons, zombies, ochre jellies, a flameskull, and a spectator.   The most notable creature that inhabited the caverns was a restless spirit, a wraith named Mormesk. In life, Mormesk was the last wizard to die in the attack from the orcs known as the Uruth Ukrypt. He had been poisoned with anger, transforming him into a vengeful apparition.

Geography

The mine is cold, damp, and surprisingly drafty. A noticeable breeze blows through many of its passages.   Ceilings. Tunnels are 10 feet high unless noted otherwise. Rooms have 20-foot-high ceilings, while natural caverns have 30-foot-high ceilings dotted with stalactites.   Doors. Unless noted otherwise, all doors are 6 feet tall, 4 feet wide, and made of six-inch-thick cut slabs of stone fitted with iron handles and hinges. The doors are low and wide—perfect for dwarves.   Walls. The walls are hewn stone. In a few areas, they are dressed with well-fitted stone blocks.   Floors. All floors are smooth, natural stone.   Light. complete darkness.   Stalagmites. Found in many of the natural caverns, these spires of rock rise up from the floor and can be used for cover (see “Cover” in the Basic Rules).

Localized Phenomena

The Forge of Spells

  "In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles."   It was discovered that the cavern had wondrous magical properties. Hence, human spellcasters from the nearby town of Phandalin allied themselves with the dwarves and gnomes to harness this magical power and use it to its fullest potential. They bound the magic into a forge they called the Forge of Spells, where they crafted magical weapons and other items.   Known creations of the forge included:   Lightbringer: An enchanted mace that was made for a cleric of Lathander. The brass head of the mace was shaped like a sunburst. The mace was named so because it would glow like a torch at the wielder's command.   Dragonguard: Breastplate armor that was created in the shape of a gold dragon. It was created for a human hero of Neverwinter named Tergon.

History

In the 10th century DR, clans of dwarves and gnomes made a pact that would later be known as Phandelver's Pact. The pact allowed both of the races to share the riches within the mine of Wave Echo Cave. Many gained from this agreement, including the nearby human settlement of Phandalin.   However, in 951 DR, the orcs of Uruth Ukrypt came from the north and laid waste to the region. The orcs were aided by mercenary wizards when they attacked Wave Echo Cave, adamant in seizing its riches. The human spellcasters of Phandalin fought alongside the gnomes and dwarves to defend the cave. However, the battle of magic destroyed much of Wave Echo Cave. Few survived the battle and so the location of the cave was lost to history.   For hundreds of years, opportunists were attracted to the area in hopes of seeking lost treasure, including a dark elf named Nezznar. In approximately 1480 DR, the location was at last rediscovered by a trio of dwarves.

Maps

  • Wave Eco Cave
Type
Cave System
Location under
Owner/Ruler
Characters in Location

Remove these ads. Join the Worldbuilders Guild

Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

This article has no secrets.

Comments

Please Login in order to comment!