BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Autumn Eladrin

Eladrin often enter the autumn season when they are overcome by feelings of goodwill. In this aspect, they defuse conflicts and alleviate suffering by using their magic to heal, to cure, and to relieve any ailment that might afflict the people who come to them for aid. They tolerate no violence in their presence and move quickly to settle disputes, to ensure that peace continues to reign.    

Autumn Eladrin CR: 10 (5,900 XP)

Medium fey (elf), chaotic neutral
Armor Class: 19
Hit Points: 127 (17d8 + 51)
Speed: 30 ft

STR

12 +1

DEX

16 +3

CON

16 +3

INT

14 +2

WIS

17 +3

CHA

18 +4

Skills: Insight +7, Medicine +7
Damage Resistances: Bludgeoning, Piercing, and Slashing from nonmagical attacks
Senses: Darkvision 60 feet, Passive Perception 13
Languages: Common, Elvish, Sylvan
Challenge Rating: 10 (5,900 XP)

Enchanting Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin’s Enchanting Presence for 24 hours. Whenever the eladrin deals damage to the charmed creature, the creature can repeat the saving throw, ending the effect on itself on a success.   Fey Step (Recharge 4-6). As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.   Innate Spellcasting. The eladrin’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

  Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.

Actions

Longsword. Melee Weapon Attack: +5 to hit, reach 5 feet, one target. Hit: 1d8 + 1 slashing damage, or 1d10 + 1 slashing damage if used with two hands, plus 4d8 psychic damage.   Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 feet, one target. Hit: 1d8 + 3 piercing damage plus 4d8 psychic damage.

Reactions

Foster Peace. If a creature charmed by the eladrin hits with an attack roll while within 60 feet of the eladrin, the eladrin magically causes the attack to miss, provided the eladrin can see the attacker.

Genetic Ancestor(s)
Lifespan
750 years
Average Height
5 to 6 feet
Average Weight
130 to 180 pounds

Comments

Please Login in order to comment!