BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Green Slaad

Green slaadi are surprisingly intelligent and possess innate spellcasting ability. A green slaad can change its shape to appear as a humanoid. If it was born of a humanoid host, the slaad usually adopts its host’s form.   At some unpredictable point in its existence, a green slaad unlocks the means to magically, instantly, and permanently transform itself into a gray slaad. Unlocking this knowledge can take years, even decades.    

Green Slaad CR: 8 (3,900 XP)

Large aberration (shapechanger), chaotic neutral
Armor Class: 16
Hit Points: 127 (15d10 + 45)
Speed: 30 ft

STR

18 +4

DEX

15 +2

CON

16 +3

INT

11 +0

WIS

8 -1

CHA

12 +1

Skills: Arcana +3, Perception +2
Damage Resistances: Acid, Cold, Fire, Lightning, Thunder
Senses: Blindsight 30 feet, Darkvision 60 feet, Passive Perception 12
Languages: Slaad, Telepathy 60 feet
Challenge Rating: 8 (3,900 XP)

Shapechanger. The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.   Innate Spellcasting. The slaad’s innate spellcasting ability is Charisma (spell save DC 12). The slaad can innately cast the following spells, requiring no material components:

  Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.   Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack. The slaad makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice.   Bite (Slaad Form Only). Melee Weapon Attack: +7 to hit, reach 5 feet, one target. Hit: 2d6 + 4 piercing damage.   Claw (Slaad Form Only). Melee Weapon Attack: +7 to hit, reach 5 feet, one target. Hit: 1d6 + 4 slashing damage.   Quarterstaff. Melee Weapon Attack: +7 to hit, reach 5 feet, one target. Hit: 2d6 + 4 bludgeoning damage.   Hurl Flame. Ranged Spell Attack: +4 to hit, range 60 feet, one target. Hit: 3d6 fire damage. The fire ignites flammable objects that aren’t being worn or carried.

Genetic Ancestor(s)
Lifespan
500 years
Average Height
7 feet
Average Weight
200 pounds

Remove these ads. Join the Worldbuilders Guild

Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!