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Slaadi

Overview

In the Ever-Changing Chaos of Limbo, bits of forest and meadow, ruined castles, and isolated islands drift through a tumult of fire, water, earth, and wind. The foremost inhabitants of this inhospitable plane are the toad-like slaadi. Slaadi are undisciplined and have no formal hierarchy, although weaker slaadi obey stronger ones under threat of annihilation.  

The Spawning Stone

Long ago, Primus, overlord of the modrons, created a gigantic, geometrically complex stone imbued with the power of law. He then cast it adrift in Limbo, believing that the stone would bring order to the chaos of that plane and halt the spread of chaos to other planes. As the stone’s power grew, it became possible for creatures with ordered minds, such as modrons and githzerai, to create enclaves in Limbo. However, Primus’s creation had an unforeseen side effect: the chaotic energy absorbed by the stone spawned the horrors that came to be known as slaadi. Sages refer to Primus’s massive creation as the Spawning Stone for this reason.   The slaadi wiped out every last modron enclave in Limbo. As creatures of utter chaos, slaadi loathe modrons and attack them on sight. Nonetheless, Primus stands by his creation and either doesn’t perceive the slaadi as threats or chooses to ignore them.  

Birth and Transformation

Slaadi have horrific cycles of reproduction. Slaadi reproduce either by implanting humanoid hosts with eggs or by infecting them with a transformative disease called chaos phage. Each color of slaad reproduces or transforms in a different way, with red slaadi spawning blue and green slaadi, and blue slaadi spawning red and green. Each green slaad undergoes a lifelong cycle of transformation into the more powerful gray and death slaadi. With each transformation, the slaad retains its memories.  

Shapechangers

Some slaadi can transform into the humanoid creatures from which they were originally spawned. These slaadi return to the Material Plane to sow discord in the guise of their former selves.    

Slaad Tadpole CR: 1/8 (25 XP)

Tiny aberration, chaotic neutral
Armor Class: 12
Hit Points: 10 (4d4)
Speed: 30 ft

STR

7 -2

DEX

15 +2

CON

10 +0

INT

3 -4

WIS

5 -3

CHA

3 -4

Skills: Stealth +4
Damage Resistances: Acid, Cold, Fire, Lightning, Thunder
Senses: Darkvision 60 feet, Passive Perception 7
Languages: Understands Slaad but can't speak
Challenge Rating: 1/8 (25 XP)

Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 feet, one target. Hit: 1d4 + 2 piercing damage.

Genetic Descendants
Lifespan
500 years
Average Height
7 feet
Average Weight
200 pounds

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