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RoT 2: “Wyrmspeaker Rumors”

Expedition

2020-04-17


Having been given investigative authority by the Council of Waterdeep and having outfitted yourselves at various shops around the city (now that you’re finally in a city and have the time to do so) you enjoy a few days of rest in your luxury suite in the Palace of Piergieren.   Alas, over the past months your numbers of dwindled from six to three as members of your original troupe have left to embark on other, personal quests and interests. To that end, Ontharr Frume sends a member of the Order of the Gauntlet to aid you, a Shield Dwarf named Rikon Oakenhelm  who enjoys a good drink as much as Pubert and manages to fit right in with the group. You come to an agreement on payment for his services, although he seems as eager to put a stop the Cult of the Dragon as you are and less concerned with money.   You receive word from Leosin Erlanthar that The Harpers's spies have caught word that Wyrmspeaker Varram the White has lost the White Dragon Mask and is desperately trying to recover it before Severin discovers his blunder. He was last seen in or around the area near Boareskyr Bridge in the Serpent Hills.   You head to the stables to select horses and tack for your journey (happily paid for by the Council) and meet your old friend Achreny Ulyeltin, the wagon master you worked for on the caravan from Baldur's Gate to Waterdeep last year. He looks haggard and not his normal boisterous self. He informs you that the because of the Cult of the Dragon , raids on caravans have greatly increased almost causing an end to his business. Even though traveling in numbers is still safer, fewer people are willing to make the trip at all. He welcomes your company for the trip southward for as long as you are able.   That evening, as you finish your preparations, Chauncey announces that Dala Silverhelve, the woman who greeted you at the teleportation circle and escorted you the Palace and let you know that the Council had been convened, requests a brief audience. You agree.   She apologizes for interrupting your evening and knows you about to head south on major quest but has information regarding the sounding of the Draakhorn , which you recall ‘hearing’ the day you arrived in Waterdeep. She provides the following information:  
  “The Sea of Moving Ice was the last known location of the Draakhorn. No one can pinpoint its present location from the sound, or even verify with certainty that the relic is still in the northern sea, but the search must start there.   The one person who could tell us more is a tiefling sorcerer called Maccath the Crimson. No one alive knows more about the Draakhorn than her, but the Arcane Brotherhood, of which she is also a member, hasn’t seen her for three years. She was investigating the Sea of Moving Ice when she disappeared.   Maccath reported her progress to the Hosttower by way of sending spells. Her last report spoke of seeing Ice Hunters paddling their sealskin boats toward a huge iceberg, flattened like a plateau across its surface, but ringed by icy peaks. She had intended to follow the Ice Hunters and investigate the iceberg. After that, no more reports came.   Attempts to find Maccath using scrying and other magical means located only her ship, adrift and heavily damaged. Some of the ship’s crew were seen dead, but no sign of the tiefling sorcerer was ever found. However, the lair of a dragon as powerful as Arauthator is no doubt protected against scrying magic. If Maccath is alive, in addition to the lore she can share regarding the Draakhorn, the Arcane Brotherhood would be most grateful to get her back.”  
  You thank her for her information and after a brief discussion decide it still best to pursue the Wyrmspeaker first, especially since he may have the White Dragon Mask and the trip north would involve dealing with a White Dragon. However, since either expedition will take weeks of travel, you dispatch Chauncey to try to procure a scroll of teleportation for Icewind Dale so that once you have Varram you can easily teleport to the far north. He returns with a scroll and a note from Taern Hornblade which says “Sorry, the best I could do on such short notice was a teleport to Luskan. The council will arrange for there to be a boat and provisions there when you are ready”   And you set off to the south accompanied as far as Daggerford by Sir Isteval and his Purple Dragon Knights as they are returning there. You of course stop along the way at The Brass Wain where you are greeted as special guests (celebrities even) before continuing on. You stop in Dragonspear where you traded the recipe for Beef Jerky of Healing to stock up on some of the same (this time able to procure not just regular, but some greater and superior healing jerky as well). You say your goodbyes to Achreny at the Coast Way fork making your way finally to Boareskry Bridge and the way station tent settlement near there.   You enter Bolo’s Tentside Inn, where the owner Bolo (a female halfling) upon hearing your description of Varram says, “A dwarf in purple robes? Oh, I saw him. He was asking about escorts into the hills, when this hooded fellow starts asking him his business. The dwarf looked him straight in the eye, then pulled out his dagger and stabbed the tall fellow dead! He was one of the scaled folk of the Serpent Hills, come down to spy on us! That dwarf’s a hero, make no mistake. But he and his entourage took off straight away for the hills then, quick as cats!”   Clearly Varram left an impression on these folks, so much so that you have to pretend to be an acquaintance lest you anger them. They don’t give any indications of being Cult members or suspecting you are the Iron Company; they just seem to think highly of him for killing something they felt was a spy.   She points you in the direction he and his entourage were headed and you quite easily find his trail leading north-northeast into the Serpent Hills, a swath of badlands, mesas, and rocky plateaus sprinkled with trees and tall grass.

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