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(2) Rise of Tiamat

Rise of Tiamat

2020-04-03 > Present

  • 2020-04-03
    RoT1: “The Council of Waterdeep”
    Diplomatic action
  • 2020-04-17
    RoT 2: “Wyrmspeaker Rumors”
    Expedition
  • 2020-05-01
    RoT 3: “Chasing Varram”
    Expedition
  • 2020-05-15
    RoT 4: “Why’d It Have To Be Snakes!?” – 2020-05-15
    Expedition

    You've tracked Varram and his entourage for two and a half days into the Serpant Hills before finally coming upon the Tomb of Diderius. Nothing like a good old fashioned dungeon crawl while trying to bring a Wyrmspeaker to justice, eh?

  • 2020-05-29
    RoT 5 : “Snakes in a Cave”
    Discovery, Exploration

    Now you've done it! You've walked into a cavern controlled by Yuan-Ti. You've even managed to stumble right into their closely guarded hatchery. And you still have no clue where Varram is!

  • 2020-06-12
    RoT 6: “Into The Sea of Moving Ice”
    Expedition

    Now that you have the Wrymspeaker known as Varram the White, all you have to do is figure out how to turn him over to the Council and still make it north to find the Draakhorn.

  • 2020-06-26
    RoT 7: “Merrows, Scrags, and A Big Iceberg”
    Expedition

    Having turned Varram over to the Order of the Gauntlet in Luskan, you board the Frostskimmr, a light longship built for cutting through the ice and plunge northward in search of Arcane Brotherhood researcher Maccath the Red. Hopefully she knows where to find the Draakhorn.

  • 2020-07-24
    RoT 8: “Icebergs and Tribal Champions”
    Expedition

    Finally! After a little over a day in the Sea of Moving Ice you have spotted Oyaviggaton, the giant iceberg and lair of the White Dragon Arauthator and quite possibly the location of the legendary artifact known as the Draakhorn. Hopefully you will also find Maccath the Crimson and she can explain it all as well.

  • 2020-08-07
    RoT 9: "The Great White Death... is Dead"
    Expedition

    You've found Oyaviggiton. After Pubert having to defeat the tribal champion of the village of Ice Hunters that are enslaved by Arauthator, their shaman, Bonecarver, has agreed to help you enter the caverns, risking the white dragon's wrath for betraying him in the hopes you can free her people from his tyranny. You enter the caverns in search of Maccath, the Draakhorn, and seeking to possibly kill a dragon.

  • 2020-08-21
    Rot 10: “Toads, Trolls, and a Tiefling”
    Expedition

    You've defeated Arauthator, "The Great White Death". Now all you have to do is figure out how to get out of Oyaviggaton alive, convince Maccath to come with you and haul all of the treasure, especially the stolen Arcane Brotherood library back to civilzation.

  • 2020-09-04
    RoT 11: “Of Ice and Gold”
    Discovery, Exploration

    Maccath the Red has agreed to return with you and convince the Arcane Brotherhood to join the fight against the Cult of the Dragon. You have even made a new friend - the Ice Toad Mafulb who has amassed and enormous library of history and data that will prove invaluable to the cause. You've sent for help and ships to come gather the massive trove of books, scrolls, and treasure but first you must clear the Oyaviggaton of the remnants of the dragon's troll and kobold minions.

  • 2020-09-18
    RoT 12: “Back to Waterdeep”
    Life, Achievement/ Win

    The treasure hordes of Arahthator have been located and efforts started to get them gathered together. Now all you have to do is report to the Council of Waterdeep.

  • 2020-10-02
    RoT 13: "Assassins and Councils"

    After weeks of traveling hither and yon, including all the way int0 the extreme cold the Sea of Moving Ice, you return to Waterdeep hoping for somme much needed rest. A second Council of Waterdeep is being convened so you can report what you have found during your most recent travels.

     

    Alas, you have been home not even a full day before the Cult of the Dragon sets a trap for you at a local tavern and you are setup upon by an assassin squad!

  • 2020-10-16
    Rot 14: "The Second Council"
    Diplomatic action

    You thwarted the assassination attempt on your own lives only to discover that the Cult of the Dragon quite boldly has assassinated a Masked Lord of Waterdeep in the streets outside the Palace of Waterdeep and Piergieron's Palace.

     

    Now though, you must endure a second Council of Waterdeep session - you'd rather just go after the killers than deal with politics though.

    Location
    Waterdeep
  • 2020-11-13
    RoT 15: "Into The Misty Forest"
    Discovery, Exploration

    Into the Misty Forest you have gone in search of the village Atland, which somehow survived a Cult of the Dragon attack. But before you can find the village, you have to make it past whatever perils lurk in the woods... like Ettercaps and Giant Spiders for example.

  • 2020-12-11
    RoT 16: "In Search of the Green Wymspeaker"
    Discovery, Exploration

    Now that you have an idea of where the Wyrmspeaker and his Green Dragon might be hiding in the Misty Forest, you make plans to seek him out.

  • 2021-01-08
    RoT 17: "The Green Wyrmspeaker's Fortress"
    Discovery, Exploration

    You have undoubtedly found the Green Wyrmspeaker's Fortress within the Misty Forest. Now you just need to find him and his Green Dragon while avoiding anymore of his henchmen.

  • 2021-01-22
    RoT 18: "Back to Waterdeep"
    Expedition

    The Green Wyrmspeaker, Neronvain, has been captured and his Green Dragon, Chuth, killed. The elves they enslaved have been freed and the threat to Misty Forest has been eliminated. Now you just need to make your way out of the forest and to the Brass Wain to retrieve your mounts and from there head back to Waterdeep.

  • 2021-02-05
    RoT 19: "The Third Council of Waterdeep"
    Diplomatic action

    The Cult of the Dragon has once again sent an assassin squad after you. Though you survived, The Brass Wain is in shambles, civilians have died, and one of the demons in the Cult's employ escaped. They even tried to kll Neronvain so he couldn't talk, but somehow he survived.

     

    Despite all that, and all of you being fairly wounded and battered yourselves, you still need to get back to Waterdeep, now more than ever, to report all the information you've gathered to the Council.

     

    Location
    Waterdeep
  • 2021-02-19
    RoT 20: "Xonthal's Tower"
    Expedition

    In the aftermath of the latest assassination attempt by the Cult of the Dragon, you make it back to Waterdeep for the third gathering of the Council of Waterdeep afterwhich you are granted responsiblity of distributing the dragons the Council of Metallic Dragons have provided.

     

    During your planning, you receive a letter from a would be Cult defector who promises a great prize if you help him escape -- the Blue Dragon Mask.

  • 2021-03-05
    RoT 21: "Xonthal's Tower 2: Maze Runners"
    Discovery, Exploration

    You've entered the infamous Maze that surrounds Xonthal's Tower. So far it's lived up to its mysterious reputation of not having any obvious direction. And now, you find yourself having to deal with sword stealing Chuuls and deep deep pool of water...

  • 2021-03-19
    RoT 22: "Xonthal's Tower 3: It's A Mazing"
    Expedition

    You've fought Chuuls, heaved boulders versus Cyclopes, and made cole slaw out of Carnivorous Plants. But you still haven't found the right path to the Tower yet.

  • 2021-04-02 (*THREE YEAR CAMPAIGN ANNIVERSSARY!*)
    RoT 23: "Xonthal's Tower 4: If We Ever Get out of this Maze"
    Discovery, Exploration

    This Maze is maddening! The first sundial as easy enough, but these others... (have you encountered two others or many others that have only exhibited two types of shadows?) From the one pointing North, Southeast, and Southwest simultaneously you have tried almost every path and have been met with areas of resistance before returning to a sundial.

     

    At the moment, for the fourth time you find yourselves at an intersection where eight paths converge symmetrically with a sundial pointing North, Southeast, and Southwest simultaneously.

  • 2021-04-16
    RoT 24: "Xonthal's Tower 5: The Search for Iskander"
    Discovery, Exploration

    You've finally made it out of the maze and into the tower. Now you need to find the hourglass shaped key so you can follow Iskander into the dungeons but it's not where he said it he would leave it. And as you search the tower for it, you find yourselves being ambushed by a group of Cult of the Dragon members!

  • 2021-05-14
    RoT 25: "Xonthal's Tower 6 - Into the Dungeon"
    Discovery, Exploration

    You've found your way into the Dungeon of Xonthal's Tower. Xonthal was rumored to keep Elementals and Djinns as slaves. You have already encountered Fire and Earth Elementals. What else could be down here? And who's blood is that on the floor leading to the north?

  • 2021-05-28
    RoT 26: "Offers and Opportunities"
    Diplomatic action

    Now that Xonthal's Tower has been reclaimed from the Cult of the Dragon, and the Blue Dragon Mask rescued from their clutches, The Iron Company returns to Waterdeep for some R&R. Of course, many seek audience with the famed crew and usually for the purpose of seeking favors.

  • 2021-06-25
    RoT 27: "Mission to Thay"
    Diplomatic action

    You've been invited to Thay of all places. The Red Wizards wish to discuss the possibility of helping in the fight against the Cult of Dragon in order to punish and return the exiled Red Wizards that are helping the Cult. But can Malice's aversion to the undead be set aside long enough to negotiate a treaty?

  • 2021-07-09
    RoT 28: "The Rescue of Chauncey"
    Military action

    You have returned from Thay, a bit less unscathed than promised but still having secured the assistance of the Red Wizards. But now what? Undoubtedly the Council of Waterdeep will soon hold another session to be briefed on Xonthal's Tower and your dealings with the Thayans. For some reason you feel like events are unfolding much faster than they have been before. You can feel the tensions all over Waterdeep.

  • 2021-07-23
    RoT 29: "The Fourth Council of Waterdeep"
    Diplomatic action

    The Iron Company has cleared the Cult of the Dragon out of Xonthal's Tower and managed to convince Thay to join the cause against the Cult as well. The Council of Waterdeep deep once again convenes as the sounds of the Draathorn grow louder and the final showdown to stop Severin from raising Tiamat from the Nine Hells looms ever closer.

  • 2021-08-14
    RoT 30: "The Well of Dragons"
    Military action

    The Well of Dragons looms ahead and the factions of the Sword Coast of assembled in unison to face off against the Cult of the Dragon. One of two things can happen now - you stop the ritual the Cult is performing, you prepare to face the Dragon Queen herself, the Goddess Tiamat!

  • 2021-08-20
    RoT 31: "Tunnels & Treasures" (Well of Dragons 2)
    Military action

    You've entered the Well of Dragons disguised as Cult of the Dragon members. So far you've managed to bluff your way past one patrol to make to the main treasure horde where you dispatched the guards and helped yourself to a few things.   But now you have to figure out where the ritual is taking place so you can stop it before it's too late you end up having to face off with Tiamat Herself!

    Location
    Well of Dragons
  • 2021-09-17
    RoT 32: "Sound of Silence" (Well of Dragons 3)
    Military action

    The Draakhorn has been silenced! But in doing so it is quite clear now that the Cult of the Dragon knows that the Well of Dragons has been infiltrated, and you still have to figure out where the main ritual to summon Tiamat is taking place before it is too late!

    Location
    Well of Dragons
  • 2021-10-01
    RoT 33: "The Temple of Tiamat"
    Metaphysical / Paranormal event

    You have found the ritual site and engaged the Red Wizards and Severin as they conduct their spells to summon Tiamat back into the world from the Nine Hells! Can you stop them before they can complete the ritual, or will you end up having to face The Queen of Dragons herself?!

    Location
    Well of Dragons
  • 2021-10-08
    RoT 34: "Aftermath of The Cult of the Dragon"
    Military action

    Severin is dead. The Mask of the Dragon Queen recovered. Now you need to escape the Temple and Well of Dragons and regroup with the Council of Waterdeep and allied forces to drive back the remnants of the Cult of the Dragon and its allies and bring peace to the Sword Coast.

     

    Then there's that score to settle with Thay...