The General Atomics International robot “Mister Handy” exploded onto the robotic market as a
reliable construction robot, known for its durability and ease of maintenance, but its real breakthrough came in a collaboration with RobCo to produce a domestic model.
You are one of these domestic automatons, produced some time between 2037 and 2077, seeking to provide every household in America with butler-like servitude. Equipped with state-of-the-art programming, you have the initiative and can adapt your own coding to learn more from your environment. This capacity for self-determination is what has enabled your survival beyond the
Great War; where other robots may have broken down, you have managed to shake loose from the shackles of your programming and find a life for yourself.
Many models exist, and you could come from any of Mister Handy, Mister Gutsy, Miss Nanny, or
Mister Orderly series. You are powered by a nuclear core, can replace your own fuel, and repair yourself or other Mister Handy units. Your model has three mechanical arms and three mechanical eyes on stalks, and your jet propulsion keeps you hovering above the ground, providing you have all the fuel you need. With this rugged design, you have survived so far.
HIT LOCATIONS
As you aren’t humanoid in construction, your hit locations are different than normal.
d20 Roll |
HIT LOCATION |
1-2 |
Optics (injury as per Head) |
3-8 |
Main body (injury as per Torso) |
9-11 |
Arm 1 |
12-14 |
Arm 2 |
15-17 |
Arm 3 |
18-20 |
Thruster (injury as per Leg) |
Arm Attachments
ATTACHMENT |
EFFECT |
10mm Auto Pistol |
You can make ranged attacks using a 10mm auto pistol (see 10mm pistol, with an automatic receiver mod, p.95). |
Buzz-Saw |
You can cut objects and make melee attacks with a circular saw. The buzz-saw inflicts 3 damage dice Piercing 1 physical damage |
Flamer |
You can set objects alight, cook food, or make ranged attacks with a short-range flamethrower (see flamer, p.106). |
Laser Emitter |
You can cut objects or make ranged attacks using a laser (see laser gun, p.101). |
Pincer |
You can pick up objects with an individual pincer that weighs no more than 40 lbs. and manipulate objects in your environment. You may also make unarmed attacks (2 Damage Dice physical damage) with the pincer. |
Trait: Mister Handy Robot
You have 360° vision and improved sensory systems that can detect smells, chemicals, and radiation, reducing the difficulty of Perception tests that rely on sight and smell by 1. You are also immune to radiation and poison damage, but you cannot use chems, nor can you benefit from food, drink, or rest. You move by jet propulsion, hovering above the ground, unaffected by difficult terrain or obstacles. Your carry weight is 150 lbs., and it cannot be increased by your Strength or perks, but it can be increased by modified armor. You cannot recover from your own injuries or heal health points without receiving repairs (see Healing Robots, p.34).
You cannot manipulate the physical world as humans do, instead, you have three of the arm attachments in the Arm Attachments table, determined by your choice of equipment pack. If you select an arm that features a weapon, you also gain 20 shots of ammo for that weapon.
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