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Steel Defender

Steel Defender

Medium construct,
Armor Class: 15
Hit Points: 2 + your Intelligence modifier + 5 times your artificer level (the defender has a number of Hit Dice [d8s] equal to your artificer level)
Speed: 40 ft

STR

14 +2

DEX

12 +1

CON

14 +2

INT

4 -3

WIS

10 +0

CHA

6 -2

Saving Throws: Dex +1 plus PB, Con +2 plus PB
Skills: Athletics +2 plus PB, Perception +0 plus PB x 2
Damage Immunities: Poison
Condition Immunities: charmed, exhaustion, poisoned
Senses: Darkvision 60 ft., Passive Perception 10 + (PB x 2)
Languages: understands the languages you speak
Proficiency Bonus: equals your bonus

Vigilant. The defender can't be surprised.

Actions

Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage.   Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.

Reactions

Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

Relationships

Lia Siannodel

Creator

Towards Steel Defender

5
0

Steel Defender

Creation

Towards Lia Siannodel

5
0

Parents
Spouses
Siblings
Children

Comments

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