Steel Defender
Steel Defender
Medium construct,
Armor Class: 15
Hit Points: 2 + your Intelligence modifier + 5 times your artificer level (the defender has a number of Hit Dice [d8s] equal to your artificer level)
Speed:
40 ft
STR
14 +2
DEX
12 +1
CON
14 +2
INT
4 -3
WIS
10 +0
CHA
6 -2
Saving Throws: Dex +1 plus PB, Con +2 plus PB
Skills: Athletics +2 plus PB, Perception +0 plus PB x 2
Damage Immunities: Poison
Condition Immunities: charmed, exhaustion, poisoned
Senses: Darkvision 60 ft.,
Passive Perception 10 + (PB x 2)
Languages: understands the languages you speak
Proficiency Bonus: equals your bonus
Vigilant. The defender can't be surprised.
Actions
Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage. Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.
Reactions
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
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