Labyrinth of The White Hand
The hallways of madness.
Deep underneath the great city's sewers lies a battlefield between the Abyssal plain against all lives.
The great maze is filled with traps that not only will try to kill you, but will also so enslave your soul and inhibit your body to fight anything other living near it.
Some whisper of a gate at the end of the maze that leads to some kind of exit.
Entries
Stairs from Maze of the faceless and a large gate from The White Monastery
Sensory & Appearance
Wet goo covers the floor and walls of the large halls and rooms and shadows seems to creep closer and closer
The ceiling is to high up to see even with darkvision
The air smells damp, stale and a faint rotten.
The ceiling is to high up to see even with darkvision
The air smells damp, stale and a faint rotten.
Valuables
Magic items and gear
Hazards & Traps
Spike traps, trapdoors, poison bolts, walled sawblades, curses, undead creatures, demons
Special Properties
Harvest the soul of anyone who dies within its walls and send it to a [Portal Sphere]
The large dark hallways is slick and seems to reflect only darkness around them.
Wet, slimy and cold to the touch, yet if one examine it's hand after feeling on the wall, it will look as dry as before.
A low hum seems the emanate from somewhere in the nearby location, the drone echoes through out the large hallways though there are doors between them.
Wet, slimy and cold to the touch, yet if one examine it's hand after feeling on the wall, it will look as dry as before.
A low hum seems the emanate from somewhere in the nearby location, the drone echoes through out the large hallways though there are doors between them.
Small white fragments and bits lies scattered seemingly at random through out the cold and wet dark stone floors.
They are dry to the touch and fragile and easily crumbles to a powder if disturbed.
Every now and then you find what looks like part of a skeleton and what looks like small parts of some kind of fabric.
The ones that seek the light will always live in darkness.
When the mind live in darkness it will find you.
If you eat of its flesh and drink its blood,
you will be in the light dreams forever.
Let your self into the void and have the blessings of the forgotten.
All is will be dust, all dust shall fade away,
They are dry to the touch and fragile and easily crumbles to a powder if disturbed.
Every now and then you find what looks like part of a skeleton and what looks like small parts of some kind of fabric.
Alternative Names
The Halls of bravery
Parent Location
Environmental Effects
All humanoid sleeping creatures that enters the maze is affected by Dreams of the Devourer. and after the first hour awake will also be affected by Maze sickness
Connected Rooms
Owning Organization
When the mind live in darkness it will find you.
If you eat of its flesh and drink its blood,
you will be in the light dreams forever.
Let your self into the void and have the blessings of the forgotten.
All is will be dust, all dust shall fade away,
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