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The Red Furnace

An open blacksmithy, owned by the orc Juk. Weapons and armor of high quality can be found here.

Special Equipment

Item Cost
Arrow with a vial 10 gp
Enchantable Weapons Up to 300 gp worth
Enchantable Magical Focus Up to 1500 gp worth
Enchantable Armor Up to 2000 gp worth
Poison Touched Shortsword 1500 gp
Adamantine Scale Mail 1500 gp
Adamantine Plate Armor 2500 gp
Life Blessed Warhammer 3500 gp
Studded Leather Armor of Lightning Resistance 4000 gp
Mithral Chain Shirt 4000 gp
Leather Armor of Life 5000 gp
Lightning Infused Scimitar 7000 gp
Cursed Plate Armor 8000 gp
+1 Weapons +500 gp
+1 Armament +2000 gp
Silvered Weapon +100 gp

Weapons

Simple Melee Weapons

Weapon Cost Damage Weight Properties
Club 1 sp 1d4 bludgeioning 2 lb. Light
Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
Greatclub 2 sp 1d8 bludgeoning 10 lb. Two-handed
Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
Javelin 5 sp 1d6 piercing 2 lb. Thrown (range 30/120)
Light Hammer 2 gp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60)
Mace 5 gp 1d6 bludgeoning 4 lb. -
Quarterstaff 2 sp 1d6 bludgeoning 4 lb. Versatile (1d8)
Sickle 1 gp 1d4 slashing 2 lb. Light
Spear 1 gp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8)

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
Crossbow, light 25 gp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed
Dart 5 cp 1d4 piercing 1/4 lb. Finesse, thrown (range 20/60)
Shortbow 25 gp 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed
Sling 1 sp 1d4 bludgeoning - Ammunition (range 30/120)

Martial Melee Weapons

Weapon Cost Damage Weight Properties
Battleaxe 10 gp 1d8 slashing 4 lb. Versatile (1d10)
Flail 10 gp 1d8 bludgeoning 2 lb. -
Glaive 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Greataxe 30 gp 1d12 slashing 7 lb. Heavy, two-handed
Greatsword 50 gp 2d6 slashing 6 lb. Heavy, two-handed
Lance 10 gp 1d12 piercing 6 lb. Reach, special
Longsword 15 gp 1d8 slashing 3 lb. Versatile (1d10)
Maul 10 gp 2d6 bludgeoning 10 lb. Heavy, two-handed
Morningstar 15 gp 1d8 piercing 4 lb. -
Pike 5 gp 1d10 piercing 18 lb. Heavy, reach, two-handed
Rapier 25 gp 1d8 piercing 2 lb. Finesse
Scimitar 25 gp 1d6 slashing 3 lb. Finesse, light
Shortsword 10 gp 1d6 piercing 2 lb. Finesse, light
Trident 5 gp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8)
War Pick 5 gp 1d8 piercing 2 lb. -
Warhammer 15 gp 1d8 bludgeoning 2 lb. Versatile (1d10)
Whip 2 gp 1d4 slashing 3 lb. Finesse, reach

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Blowgun 10 gp 1 piercing 1 lb. Ammunition (range 25/100), loading
Crossbow, hand 75 gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading
Crossbow, heavy 50 gp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed
Longbow 50 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed
Net 1 gp - 3 lb. Special, thrown (range 5/15)

Armor

Light Armor

Armor Cost Armor Class (AC) Strength Stealth Weight
Padded 5 gp 11 + Dex modifier - Disadvantage 8 lb.
Leather 10 gp 11 + Dex modifier - - 10 lb.
Studded leather 45 gp 12 + Dex modifier - - 13 lb.

Medium Armor

Armor Cost Armor Class (AC) Strength Stealth Weight
Hide 10 gp 12 + Dex modifier (max 2) - - 12 lb.
Chain shirt 50 gp 13 + Dex modifier (max 2) - - 20 lb.
Scale mail 50 gp 14 + Dex modifier (max 2) - Disadvantage 45 lb.
Breastplate 400 gp 14 + Dex modifier (max 2) - - 20 lb.
Half plate 750 gp 15 + Dex modifier (max 2) - Disadvantage 40 lb.

Heavy Armor

Armor Cost Armor Class (AC) Strength Stealth Weight
Ring mail 30 gp 14 - Disadvantage 40 lb.
Chain mail 75 gp 16 Str 13 Disadvantage 55 lb.
Splint 200 gp 17 Str 15 Disadvantage 60 lb.
Plate 1,500 gp 18 Str 15 Disadvantage 65 lb.

Shield

Armor Cost Armor Class (AC) Strength Stealth Weight
Shield 10 gp +2 - - 6 lb.
Type
Craftsman, Blacksmith / Smithy
Parent Location

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