Creating Your Character; WD:DH Edition

To get the most fun out of Waterdeep: Dragon Heist, be sure to work with the DM and other players to ensure that your character aligns well with the themes and setting of the game. This campaign can be pretty difficult, so party balance is key. Your character will start at Level 1 and in the city of Waterdeep. The following is a guide full of tips and info that you should consider when making your character.  
MASSIVE DISCLAIMER: If your character commits a crime listed in The Code Legal that is punishable by death or imprisonment and they are not able to escape, very little can be done for them. So you can do whatever you want, just know that there are consequences.

Class

All classes and subclasses are allowed, however, some modifications may have to be made to classes/subclasses that aren’t from the Forgotten Realms (such as Bloodhunters by Matt Mercer). Please also try to keep the party balanced, you'll like yourself more if you do.

Lineages

While the party will originate from the Sword Coast of Faerûn, players should be advised that a character's lineage may be perceived very differently in Barovia. In addition, you can start as a Ravenloft's Gothic Lineages from Van Ritchen's Guide to Ravenloft (or even become one over the course of the campaign).  

Lineages ordered by occurrence in the Sword Coast

 
Common
Dwarf
Species | Nov 27, 2022

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal.

Elf
Species | Feb 26, 2023

Elves are a magical people of otherworldly grace, living in the world but not entirely part of it.

Halfing
Species | Nov 27, 2022

The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation.

Human
Species | May 1, 2023

In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons.

Uncommon
Dragonborn
Species | Nov 28, 2022

Dragonborn look very much like the dragons standing erect in human form, though they lack wings or a tail.

Gnome
Species | Nov 28, 2022

Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.

Half-Elf
Species | Nov 29, 2022

An elf who looks upon a half-elf sees a human, and a human who beholds the same person sees an elf. Though this characterization is simplistic, it gets to the heart of what it means to be a half-elf in Faerûn.

Half-Orc
Species | Nov 29, 2022

Whether united under the leadership of a mighty warlock or having fought to a standstill after years of conflict, orc and human communities, sometimes form alliances. When these alliances are sealed by marriages, half-orcs are born.

Tiefling
Species | Nov 29, 2022

Creatures with the blood of fiends, most tieflings in Faerûn share a common connection due to the machinations of The Fiend a century ago.

Exotic
Aasimar
Species | Nov 29, 2022

Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls.

Changeling
Species | Nov 29, 2022

With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like.

Deep Gnome
Ethnicity | Nov 28, 2022

Deep gnomes, or svirfneblin, are natives of the Underdark and are suffused with that subterranean realm’s magic.

Duergar
Ethnicity | Nov 27, 2022

Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark.

Eladrin
Ethnicity | Nov 27, 2022

Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic.

Firbolg
Species | Nov 29, 2022

Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that magic still thrums inside a firbolg.

Genasi
Species | Dec 1, 2022

Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi.

Goliath
Species | Dec 1, 2022

The first goliaths lived on the highest mountain peaks—far above the tree line, where the air is thin and frigid winds howl.

Satyr
Species | Dec 1, 2022

Originating in the Feywild—a realm of pure emotion—satyrs thrive on the energy of merriment.

Shadar-Kai
Ethnicity | Dec 1, 2022

Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the Material Plane to forge their own destinies.

Tabaxi
Species | Dec 1, 2022

Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance.

Triton
Species | Dec 1, 2022

Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals.

Monsterous
Bugbear
Species | Dec 1, 2022

Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces.

Goblin
Species | Dec 1, 2022

A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin.

Hobgoblin
Species | Dec 1, 2022

Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin.

Kenku
Species | Dec 1, 2022

Feathered folk who resemble ravens, kenku are blessed with keen observation and supernaturally accurate memories.

Kobold
Species | Dec 1, 2022

Some of the smallest draconic creatures in the multiverse, kobolds display their draconic ancestry in the glint of their scales and in their roars.

Minotaur
Species | Dec 2, 2022

Minotaurs are barrel-chested humanoids with heads resembling those of bulls.

Orc
Species | Dec 2, 2022

Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their devotion to other gods.

Ravenloft's Gothic Lineages
Species | Dec 2, 2022

One may find themselves physically and magically transformed by the dark forces in the world. The Dhampir, Hexblood and Reborn are results of this.

Shifter
Species | Dec 2, 2022

Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy.

Yuan-Ti
Species | Dec 2, 2022

Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. These snakelike people were blessed with resistance to magical and poisonous effects by the rituals that created them.

 
Note: Exotic and Monsterous lineages are extraordinarily rare. Please get special permission to play one.

Equipment

All the equipment in chapter 5 of the Player’s Handbook is available for purchase in Waterdeep at normal prices.

Backgrounds

Players can choose from any background options from any source with DM's approval, but here are some that could be tied to the City of Splendors

Gods of Faerûn

Your character may choose to worship one god in particular; you can find information on them here (including Elven and Dwarven gods).
Gods of Faerûn
Organization | Apr 27, 2023

Waterdavian Noble Families

Waterdeep contains well over a hundred noble families. This article outlines noble houses that are fine choices for any character with the noble background from the Player’s Handbook or the Waterdavian noble background from the Sword Coast Adventurer’s Guide.
The Noble Houses of Waterdeep
Generic article | Dec 10, 2023

The various noble houses associated with Waterdeep, even if some have been exiled from the city

Guild Membership

Any characters with the guild artisan background are assumed to have free membership in one Waterdeep guild of their choice. Arcane spellcasters living in the city are required by law to register with the Watchful Order of Magists and Protectors, so that they can be called on to defend the city with their magic in times of need.   Waterdeep’s most prominent guilds appear on the Guilds of Waterdeep list. By law, there are no active thieves’ guilds in Waterdeep, and the Xanathar Guild isn’t an actual guild but a faction   To join a guild, one must possess a background, a proficiency, or a status that the guild values. For example, a character with the sailor background is welcome to join the Master Mariners’ Guild. One can practice a profession and not be a guild member, but such autonomy carries a cost. The guilds do everything they can to entice new members to join and pay for membership, and they go out of their way to hinder independent business owners, up to and including driving them out of business. A baker who refuses to join the Bakers’ Guild might find her flour supply cut off, while a wizard who refuses to join the Watchful Order of Magists and Protectors might be denied access to sages, libraries, and other useful resources.   Guilds charge members monthly or yearly dues that vary. For simplicity, you can have a guild charge 1 gp per month or 10 gp for a year’s dues paid in advance. A guild can expel a member for any number of reasons, not the least of which is failing to pay dues.  
 

Faction Membership

A character with the faction agent background (described in the Sword Coast Adventurer’s Guide) must choose a faction to belong to (see “Factions in Waterdeep” below). Characters without this background can join factions later in the adventure, but be aware that there are tensions between some of the factions.