Human

It’s hard to make generalizations about humans, but your human character has these traits.

Ability Score Increase

Your ability scores each increase by 1.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other people they deal with, including obscure dialects.  

Optional: Variant Human

You can also play as a Variant human, and use these traits in place of the standard ability score increase trait. However, I will need to approve the feat you pick. You can find a list here, please only choose from the list of published feats.

Ability Score Increase

Two different ability scores of your choice increase by 1.  

Skills

You gain proficiency in one skill of your choice.  

Feat

You gain one feat of your choice.

Basic Information

Biological Traits

With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight) males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages.

Civilization and Culture

Naming Traditions

Information on names can be found in Human Names and Ethnicities in the Forgotten Realms

Major Language Groups and Dialects

Humans primarily speak Common. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.   This is an example of the common written language vs english

Culture and Cultural Heritage

Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.

History

Humans dwell in every corner of Toril and encompass a full range of cultures and ethnicities. Along the Sword Coast and across the North, humans are the most pervasive of the races and in many places the most dominant. Their cultural and societal makeup runs the gamut, from the cosmopolitan folk who reside in great cities such as Baldur’s Gate and Waterdeep to the barbarians who rage throughout the Savage Frontier. Humans are famous for their adaptability. No other race lives in so many diverse lands or environments, from lush jungles to burning deserts, from the eternal cold of the Great Glacier to the fertile shores along rivers and seas. Humans find ways to survive and to thrive almost anywhere. In locations where elves and dwarves have withdrawn, humans often move in and build anew alongside or on top of an earlier community.   It follows, then, that the most common feature of humans is their lack of commonality. This diversity has enabled human civilizations to grow faster than those of other races, making humans one of the dominant races in much of the world today. It has also led to conflicts between communities of humans because of their cultural and political differences. If not for their penchant for infighting, humans would be even more populous and predominant than they already are.

Interspecies Relations and Assumptions

Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds.

Dwarves.

“They’re stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though.”

Elves.

“It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned racial pride and actually treat you like an equal, you can learn a lot from them.”

Halflings.

“It’s hard to beat a meal in a halfling home, as long as you don’t crack your head on the ceiling—good food and good stories in front of a nice, warm fire. If halflings had a shred of ambition, they might really amount to something.”
Lifespan
Humans reach adulthood in their late teens and rarely live even a single century.
Average Height
An individual can stand from 5 feet to a little over 6 feet tall
Average Weight
Between 125 to 250 pounds

Articles under Human