Overview
The Life domain focuses on the vibrant positive energy - one of the fundamental forces of the universe - that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities such as Chauntea, sun gods such as Lathander, and gods of healing or endurance such as Ilmater.
Features
1st Level - Life Domain Spells
Cleric Level |
Spells |
1st |
Bless, Cure wounds |
3rd |
Lesser restoration, Spiritual weapon |
5th |
Beacon of hope, Revivify |
7th |
Death ward, Guardian of faith |
9th |
Mass cure wounds, Raise dead |
1st Level - Bonus Proficiency
You gain proficiency with heavy armor.
1st Level - Disciple of Life
Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
2nd Level - Channel Divinity: Preserve Life
You can use your Channel Divinity to heal the badly injured.
As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
6th Level - Blessed Healer
The healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.
8th Level - Blessed Strikes
You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.
17th Level - Supreme Healing
When you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
Comments