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Tymora

CG
  Area of Concern:Good fortune, skill, victory, adventuring
  Domains:Knowledge, Luck, Protection, Travel
  Divine Skill:Survival
  Spells: 1st: Featherfall 3rd: Nondetection 5th: Shadow Siphon
  Favored Weapon:shuriken
  Tymora (tie-more-ah) is a friendly, graceful, and kind deity. She is fickle but playful, never vengeful or malicious, and always able to turn something to her advantage. She enjoys jokes and has been known to play tricks on some of the more rigid deities such as Helm and Tyr LG , but she always finds a way to soothe hard feelings. Shrines and temples to Tymora are spread across Faerun. Her church is popular in cities frequented by adventurers, and such people fill its coffers in exchange for healing, making the temples wealthy. This wealth allows each temple a great deal of independence. The church encourages people to take chances and pursue their dreams rather than spending all their days planning and daring nothing. The church is duty-bound to aid those that have dared by providing them with healing and minor magic items (sometimes surreptitiously) to reinforce the good fortune that comes to those that trust in Tymora. A standard greeting among the faithful is to touch holy symbols, and worshipers often embrace to do so.
  Clerics of Tymora pray for their spells in the morning. The church has only two rituals common to all temples. The festival at Midsummer is a night-long revel of daring acts, romantic trysts, and meetings between members of the Harpers (many of whom belong to the church), relatives, and allied faiths. Starfall is the church’s most holy ritual. It takes place on the 23rd day of Marpenoth and is believed to commemorate the destruction of Tyche and creation of Tymora.
  Tymora’s clerics most commonly multiclass as bards or rogues, but they have been known to try almost any class combination.
  History/Relationships: Though they both sprang from the rotted husk of the former deity of luck, Tyche, Tymora is the opposite and nemesis of her twin sister, Beshaba. Friendly with most good powers and rumored to have had dalliances with several of them, she gets along particularly well with Lathander and Selune. In addition to her dark twin, she counts Bane and Loviatar as her foes.
  Dogma: One should be bold, for to be bold is to live. A brave heart and a willingness to take risks beat out a carefully wrought plan nine times out of ten. Place yourself in the hands of fate and trust to your own luck. Bear and conduct yourselves as your own masters, showing your good or bad fortune as confidence in the Lady. Chase your own unique goals, and the Lady aids the chase. Without direction or goals, you soon know the embrace of Beshaba, for those on no set course are at the mercy of misfortune, which has no mercy at all.

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