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Tyr

LG     Area of Concern: Justice   Domains:Cities, Knowledge, Perfection, Truth   Divine skill: Lore(Legal code)   Spells: 1st: Mindlink 3rd: Mind Reading 5th: Mind Probe   Favored Weapon:Longsword   Tyr (teer) is a noble warrior who is strong in spirit and dedicated to justice. He lost his right hand to Kezef the Chaos Hound and is sometimes depicted as blind. Though he sees himself as a father figure who wants to deal with others with love, courage, and the strength of the bonds of family, he knows that such can never be in an imperfect world. He is instead viewed by outsiders as a stern arbiter of justice. Tyr’s church is strong in civilized areas. His clergy see the world in clear-cut moral terms. They want Faerun cleansed and ordered by just laws that are applied diligently and evenly. They do not tolerate mockery, parody, or the questioning of their faith. Tyr’s church is highly organized and does not deny lodging, equipment, or healing to the faithful in times of need, although later service is sometimes required for this aid. In lawless areas, Tyr’s clerics serve as judge, jury, and executioner. In civilized places, they become legal experts, speaking for accused persons and dispensing advice. They never enforce a law that can be shown to be unjust. Clerics of Tyr pray for spells at dawn. Every month they celebrate three holy days. Services on these days consist of chanted prayers, hymns, and conjured gigantic illusions. The Seeing Justice is the first holy day of every month. Its illusion is that of a gigantic hammer glowing with blinding light. The 13th of the month is the Maiming, in which the faithful see an illusion of a nimbus of burning blood around a right hand that tumbles and fades away. The 22nd of the month is the Blinding, in which two eyes turn into fountains of flaming tears (and celebrants wear ceremonial blindfolds). History/Relationships: Tyr is an interloper deity. He came to Faerun shortly before the start of the Dalereckoning calendar. Torm and Ilmater serve him, and together the three are known as the Triad. His other close ally is Lathander. Tyr opposes Bane,Mask, Talona, and Talos. Dogma: Reveal the truth, punish the guilty, right the wrong, and always be true and just in your actions. Uphold the law wherever you go and punish those who do wrong under the law. Keep a record of your own rulings, deeds, and decisions, for through this your errors can be corrected, your grasp on the laws of all lands will flourish, and your ability to identify lawbreakers’ will expand. Be vigilant in your observations and anticipations so you may detect those who plan injustices before their actions threaten law and order. Deliver vengeance to the guilty for those who cannot do it themselves.

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