Bender Class
Incarnate: The Last of the Lacers
Elemental Bender
Creating a Lacer
As you create your lacer character, consider firstly your element. Some stereotypes exist for a reason, and your character can embrace or shun these conventions. Firelacers are often seen as hot-headed. Are you impulsive and intimidating, or do you embrace the natural beauty and calmness of a soothing fire? Airlacers can be flighty and aloof. Do earthly things concern you at all, or do you instead form tight bonds with those around you? Waterlacers are supposed to be adaptable and resilient. Are you versatile, or do you hold a strong set of beliefs that you never waver from? Earthlacers are seen as unmoving and strong. Do you stand resolute against obstacles and foes, or do you try to find the alternate solution?Quick Build
You can make a lacer quickly by following these suggestions. First, choose your ability scores according to your element. Make Strength or Dexterity your highest ability score, followed by Wisdom (for airlacers and waterlacers) or Charisma (for firelacers and earthlacers). Second, choose the urchin background.You start with the following equipment, in addition to the equipment granted by your background:
Alternately, you can purchase your own starting equipment. At level 1 , a lacer begins with 4 d 4 x 10 gp.
Bonus Proficiencies
You gain several bonus proficiencies, which vary depending on your element:Element | Weapons | Skills |
---|---|---|
Fire | Scimitar, Shortsword | Acrobatics |
Air | Blowgun, Shanzi | Acrobatics |
Water | Rapier, Whip | Athletics |
Earth | Maul, Warhammer | Athletics |
Elemental Bender Level Table
Elemental Bender Class
Level | Proficiency Bonus | Ki Points | Features | Forms Known | Maximum Form Level | |
---|---|---|---|---|---|---|
1st | +2 | 1 | Bonus Proficiencies, Chosen Element, Elemental Strike, Basic Lacing,Ki | — | — | |
2nd | +2 | 2 | Fighting Style, Bending, Prana Burst | 3 | 1st | |
3rd | +2 | 3 | Elemental Arts Feature ; Matter Skandha | 4 | 1st | |
4th | +2 | 4 | Ability Score Improvement | 5 | 1st | |
5th | +3 | 5 | Extra Attack | 6 | 2nd | |
6th | +3 | 6 | Elemental Arts Feature | 7 | 2nd | |
7th | +3 | 6 | Push It, Sensation Skandha | 8 | 2nd | |
8th | +3 | 7 | Ability Score Improvement | 9 | 2nd | |
9th | +4 | 8 | --- | 10 | 3rd | |
10th | +4 | 9 | Elemental Arts Feature | 11 | 3rd | |
11th | +4 | 9 | Cognition Skandha | 12 | 3rd | |
12th | +4 | 10 | Ability Score Improvement | 12 | 3rd | |
13th | +5 | 11 | --- | 13 | 4th | |
14th | +5 | 12 | Elemental Arts Feature | 13 | 4th | |
15th | +5 | 12 | Volition Skandha | 14 | 4th | |
16th | +5 | 13 | Ability Score Improvement | 14 | 4th | |
17th | +6 | 14 | --- | 15 | 5th | |
18th | +6 | 15 | Elemental Arts Feature | 15 | 5th | |
19th | +6 | 15 | Ability Score Improvement | 16 | 5th | |
20th | +6 | 16 | Discernment Skandha | 16 | 5th |
1st Level
Bonus Proficiencies
1st Level - Elemental Bender Class
You gain several bonus proficiencies, which vary depending on your element. If you already have proficiency in the skill you gain for your lacer bonus proficiency, your proficiency bonus is doubled for any ability check you make that uses that proficiency:
Fire
Air
Water
Earth
Chosen Element
1st Level - Elemental Bender Class
As a bender, you have the supernatural ability to manipulate your element. When you take your 1 st level in this class, you must choose an element: fire, air, water, or earth. From that point on, you are a fire bender , air bender , water bender , or earth bender. You can't choose another element, even if you later get to choose again.
Ki
1st Level - Elemental Bender Class
Ki points represent the mystical energy that affords you power over your element. You begin with 1 ki point, and gain additional ki points as you gain lacer levels, as shown in the Ki Points column of the Lacer table. You can spend these points to fuel various ki features. You start knowing three such features: Deflection, Power Blow, and Surprising Angle. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest quietly meditating to regain your ki points. Some of your ki features require an attack modifier, or require your target to make a saving throw to resist the feature's effects. The ability modifier you use is different depending on your element. Firelacers and earthlacers use their Charisma, since their ki is powered by their strength of spirit and force of will. Airlacers and waterlacers use Wisdom, as their power comes from intuition and insight.
Firelacers and Earthlacers
Airlacers and Waterlacers
Basic Lacing
1st Level - Elemental Bender Class
You gain your element's Basic Lacing abilities (Firelacing, Airlacing, Waterlacing, Earthlacing).
Incarnate: The Last of the Lacers
Elemental Strike
0-level (Cantrip) Transmutation
2nd Level
Bending
2nd Level - Elemental Bender Class
At 2 nd level, you begin to wield absolute control and authority over your element. In addition to basic effects, you learn amazing powers to drive your foes before you.
Form Levels and Ki Points
Every form costs as mani Ki Points as its levelForms Known
You know three 1 st-level forms of your choice from your element's form list. The Forms Known column of the Lacer table shows when you learn more forms of your choice. Each of these forms must be of a level that you know. For instance, when you reach 5 th level in this class, you can learn one new form of 1 st or 2 nd level. Additionally, when you gain a level in this class, you can choose one of the forms you know and replace it with another form from your element's form list, which also must be no higher than your maximum form level.Initiating Forms
Your forms are ki features, and so you must spend ki points to initiate these forms. You spend the number of ki points shown on the Form Levels table in order to initiate a form. Most forms have enhanced effects, which you can initiate by spending additional ki points when you initiate the form. Each additional ki point you spend increases the form's level by 1. You cannot spend ki to initiate a form at a higher level than your maximum form level, as shown in the Maximum Form Level column of the Bender table.Fighting Style
2nd Level - Elemental Bender Class
At 2nd level, you begin to develop your own fighting style. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
Prana Burst
2nd Level - Elemental Bender Class
Starting at 2nd level, when you hit a creature with an elemental strike, you can expend 1 ki point to deal an additional 1d8 damage to the target. You can spend 1 additional ki point on this ability at 5th, 9th, 13th, and 17th level. For each ki point you
3rd Level
Matter Skandha
3rd Level - Elemental Bender Class
As you gain levels, you begin to unlock features that vary depending on your element. These features follow the skandha, the five aspects that constitute a person's being. At 3 rd level you gain the first of these, the skandha of matter.
4th Level
Ability Score Improvement
4th Level - Elemental Bender Class
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. In this game the optional feats rule is at use, allowing you to take a feat of your choice whenever you experience an Ability Score Improvement
5th Level
Extra Attack
5th Level - Elemental Bender Class
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
7th Level
Push It
7th Level - Elemental Bender Class
Starting at 7th level, you are able to push yourself past your normal limits. As a bonus action, you can regain 2 ki points, up to your maximum number of ki points. When you use this feature, you must make a DC 10 Constitution saving throw. On a failed save, you suffer one level of exhaustion. Each time you use this feature after the irst, the DC increases by 5. When you inish a short or long rest, the DC resets to 10.
Sensation Skandha
7th Level - Elemental Bender Class
At 7th level you gain the skandha of sensation for your element.
11th Level
Cognition Skandha
11th Level - Elemental Bender Class
At 11th level, you gain the skandha of cognition for your element.
15th Level
Volition Skandha
15th Level - Elemental Bender Class
At 15th level, you gain the skandha of volition for your element.
20th Level
Discernment Skandha
20th Level - Elemental Bender Class
At 20th level, you gain the skandha of discernment for your element.
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