Chop Qai
GM Notes
Add "Doomblade" to the "Attacks" section of your character sheet
Raise your character to the 2nd Level:Increase the "Level" in the "Class 1" box, at the top of your character sheet, from 1 to 2. World Anvil will take care of the number crunching. Your maximum of Ki Points is increased to 2 You learn 3 first level forms Copy and paste the contents of this Gist at the end of the "Features & Traits" section of your character sheet. Decide on one of the availables "Fighting Styles". Copy and paste it's text at the end of the "Features & Traits" section of your character sheet: Fighting Style
2nd Level - Elemental Bender Class
At 2nd level, you begin to develop your own fighting style. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
Archery You gain a + 2 bonus to attack rolls you make with ranged weapons. Defense While you are wearing armor, you gain a + 1 bonus to AC. Power Strikes When you roll a 1 or 2 on a damage die for your elemental strike, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Superior Rang The short range of your elemental strike is increased to 30 feet, and its long range is increased to 90 feet.
Character Sheet
Chop Qai
2 Level (363/900 XP for level-up) Folk hero Background Earth Kin - City Dweller Race / Species / Heritage Chaotic Good AlignmentLevel 2
Hit Dice: 1/2
1d8+0 Class 1
16
15
10
10
10
14
Hit Points
Initiative (DEX)
Armor Class (AC)
Prof. Bonus
Speed (walk/run/fly)
Ki points
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+5 | Strength | |
+4 | Dexterity | |
+0 | Constitution | |
+0 | Intelligence | |
+0 | Wisdom | |
+2 | Charisma |
+2 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+5 | Athletics | STR | |
+2 | Deception | CHA | |
+0 | History | INT | |
+2 | Insight | WIS | |
+4 | Intimidation | CHA | |
+0 | Investigation | INT |
+0 | Medicine | WIS | |
+0 | Nature | INT | |
+0 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+0 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Wakizashi | +4 | DEX | 1d4+2 | Slashing | |
Finess, versatile (1d6) | |||||
Elemental Strike Earth | +4 | DEX | 1d6+2 |
Spell Book
Bonus Proficiencies
1st Level - Elemental Bender Class
You gain several bonus proficiencies, which vary depending on your element. If you already have proficiency in the skill you gain for your lacer bonus proficiency, your proficiency bonus is doubled for any ability check you make that uses that proficiency:
Fire
Air
Water
Earth
Chosen Element
Chosen Element
1st Level - Elemental Bender Class
As a bender, you have the supernatural ability to manipulate your element. When you take your 1 st level in this class, you must choose an element: fire, air, water, or earth. From that point on, you are a fire bender , air bender , water bender , or earth bender. You can't choose another element, even if you later get to choose again.
Elemental Strike
Incarnate: The Last of the Lacers
Elemental Strike
0-level (Cantrip) Transmutation
Basic Earth Bending
Incarnate: The Last of the Lacers
Basic Earth Bending
0-level (Cantrip) Transmutation
Ki
Ki
1st Level - Elemental Bender Class
Ki points represent the mystical energy that affords you power over your element. You begin with 1 ki point, and gain additional ki points as you gain lacer levels, as shown in the Ki Points column of the Lacer table. You can spend these points to fuel various ki features. You start knowing three such features: Deflection, Power Blow, and Surprising Angle. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest quietly meditating to regain your ki points. Some of your ki features require an attack modifier, or require your target to make a saving throw to resist the feature's effects. The ability modifier you use is different depending on your element. Firelacers and earthlacers use their Charisma, since their ki is powered by their strength of spirit and force of will. Airlacers and waterlacers use Wisdom, as their power comes from intuition and insight.
Firelacers and Earthlacers
Airlacers and Waterlacers
Features & Traits
Wakizashi
Explorer's pack
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
- Common
- Terran
- Aquan
Proficiencies:
- Light armor
- Medium armor
- Shields
Languages & Proficiencies
<span class="line-spacer d-block"> </span>
Character background:
La meva aliança es amb l'imperi de la terra. Vaig neixer a Zao Fu, l'illa mes apartada a la dreta
L'imperi del foc ha començat la guerra i ja ha avançat fins a conquistar gran part de la terra i l'imperi de la terra. Sempre m'he mantingut apartat de la guerra pero es nomes questio de temps fins que la guerra arribi a casa meva i la nacio del foc domini el mon.
Vaig creixer a la meva illa, alla vaig ser entrenat com a guerrer. La meva mare, una gran guerra de l'illa, va marxar fa anys a combatre a la nacio del foc, fa molt de temps que no se res d'ella, sospito que la nacio del foc l'ha matat.
He decidit deixar enrere la meva illa i marxar a combatre. Soc un guerrer amb molt de potencial i espero poder canviar el rumb de la guerra i trobar a meva mare.
<span class="line-spacer d-block"> </span>
<li class="listitem-hyphenated depth-0">Trait:
</li>
- I judge people by their actions, not their words.
- I’m confident in my own abilities and do what I can to instill confidence in others.
<li class="listitem-hyphenated depth-0">Ideal:
</li>
- Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
<li class="listitem-hyphenated depth-0">Bond:
</li>
- I have a family, but I have no idea where they are. One day, I hope to see them again.
-
<li class="listitem-hyphenated depth-0">Flaw:
</li>
- The tyrant who rules my land will stop at nothing to see me killed.
- Secretly, I believe that things would be better if I were a tyrant lording over the land.
- I have trouble trusting in my allies.
Notes
Pronouns
Ferrous
Prerequisites: Earthlacer, Charisma 13 or higher
You can control even the smallest amounts of refined earth, gaining the following abilities:
Feats
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Magical Items
Doomblade, Short Sword +1Homebrew
Doomblade
Weapon
Uncommon
Short Sword, +1 on Attack and Damage rolls
Doomblade was created for ceremonial purposes.
The blade is very sturdy, currently has a sharp edge, and has complex engravings etched into it.
It has a guard shaped like a tangled mess of wire, a decorative grip, and a round pommel with a long lilac tassel on the end.
It is of an average weight, is well balanced and is to be used in the left hand.
The scabbard is made of lilac leather with leather trimmings.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6+1 | Slashing |
Cost: 300gp
Forms & Spells
Cantrips
Basic Earth BendingIncarnate: The Last of the Lacers
Basic Earth Bending
0-level (Cantrip) Transmutation
Incarnate: The Last of the Lacers
Elemental Strike
0-level (Cantrip) Transmutation
Companions
Momu, the Winged LemurMomu
1 Level (0/300 XP for level-up) Background Winged Lemur Race / Species / Heritage Unaligned AlignmentLevel 1
Hit Dice: 1/1
1d6+1 Class 1
8
14
13
5
12
6
Hit Points
Initiative (DEX)
Armor Class (AC)
Prof. Bonus
Speed (walk/run/fly)
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-1 | Strength | |
+4 | Dexterity | |
+1 | Constitution | |
-3 | Intelligence | |
+1 | Wisdom | |
-2 | Charisma |
+2 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
-3 | Arcana | INT | |
-1 | Athletics | STR | |
-2 | Deception | CHA | |
-3 | History | INT | |
+1 | Insight | WIS | |
-2 | Intimidation | CHA | |
-3 | Investigation | INT |
+1 | Medicine | WIS | |
-1 | Nature | INT | |
+1 | Perception | WIS | |
-2 | Performance | CHA | |
-2 | Persuasion | CHA | |
-3 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Bite | +4 | DEX | 1d4-1+2 | Piercing | |
Finesse |
Race
Class
Features & Traits
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages
Other Proficiencies
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Recruited NPCs (not currently in the party)
Tuza, the CharmBandit CR: 1/8
STR
11 +0
DEX
12 +1
CON
12 +1
INT
10 +0
WIS
10 +0
CHA
10 +0
Actions
Remove these ads. Join the Worldbuilders Guild
Comments