Melik Chaah
DM Notes
Character Sheet
Melik Chaah
3 Level (141/2700 XP for level-up) Town Guard (upside down headband) Background Human (Variant) Race / Species / Heritage Chaotic Good(?) AlignmentLevel 3
Hit Dice: 1/3
1d8+2 Class 1
14
14
14
8
9
16
Hit Points
Initiative (DEX)
Armor Class (AC)
Prof. Bonus
Speed (walk/run/fly)
Bender Ki Points (1 Ki point per form level)
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+4 | Strength | |
+4 | Dexterity | |
+2 | Constitution | |
-1 | Intelligence | |
-1 | Wisdom | |
+3 | Charisma |
+4 | Acrobatics | DEX | |
-1 | Animal Handling | WIS | |
-1 | Arcana | INT | |
+2 | Athletics | STR | |
+3 | Deception | CHA | |
-1 | History | INT | |
+1 | Insight | WIS | |
+5 | Intimidation | CHA | |
+1 | Investigation | INT |
-1 | Medicine | WIS | |
-1 | Nature | INT | |
-1 | Perception | WIS | |
+5 | Performance | CHA | |
+3 | Persuasion | CHA | |
-1 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Bardiche+1 | +5 | STR | 1d6+2 | piercing | |
Light, Reach | |||||
Other end of bardiche+1 | +5 | STR | 1d4+2 | bludgeoning | |
Light, Reach | |||||
Elemental Strike Fire | +4 | STR | 1d6+2 | fire | |
Special |
Spell Book
Bonus Proficiencies
1st Level - Elemental Bender Class
You gain several bonus proficiencies, which vary depending on your element. If you already have proficiency in the skill you gain for your lacer bonus proficiency, your proficiency bonus is doubled for any ability check you make that uses that proficiency:
Fire
Air
Water
Earth
Chosen Element
Chosen Element
1st Level - Elemental Bender Class
As a bender, you have the supernatural ability to manipulate your element. When you take your 1 st level in this class, you must choose an element: fire, air, water, or earth. From that point on, you are a fire bender , air bender , water bender , or earth bender. You can't choose another element, even if you later get to choose again.
Elemental Strike
Incarnate: The Last of the Lacers
Elemental Strike
0-level (Cantrip) Transmutation
Basic Fire Bending
Incarnate: The Last of the Lacers
Basic Air Bending
0-level (Cantrip) Transmutation
Ki
Incarnate: The Last of the Lacers
Basic Fire Bending
0-level (Cantrip) Transmutation
Lvl 2 Bender Fighting Style +1AC
Prana Burst 2nd Level - Elemental Bender Class - Starting at 2nd level, when you hit a creature with an elemental strike, you can expend 1 ki point to deal an additional 1d8 damage to the target.
Lvl 3 Fire Bender Matter Skandha - When you successfully attack an enemy, you can spend 2 ki points to force the enemy to make a Dexterity saving throw. On a failed save, the enemy is knocked prone. Whenever a target is knocked prone in this way, the target has disadvantage on the first attack it makes before the end of its next turn.
Features & Traits
Opportunity, needs thought, obtain thing his mind most desires in exchange for what his heart most desires
Contents of cash register from Red Lizard (value to be determined)
Ostrich horse (mount)
3 sets of basic heavy armour and 3 warhammers (loot from earth soldiers)
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 846, Platinum: 0 Money
Languages: Common, Ignan
Tools: Dice (gaming set), one instrument
Fire Bending Forms - Blinding Spray, Gleaming Strike, Shield of Flame, Smoke Cloud
Animal friend: Hawk McEye. Can't talk, just squawks, acts like a total queen. When idle, obsessively grooms his feathers. If anyone's eating around him, he'll repeatedly, aggressively pecks them (not enough to hurt them, just enough to annoy them) until they give him a bit of food (even just a tiny little bit). He even does this when it's food he doesn't or can't eat. It's a respect thing. If you eat while around Hawk McEye, you must pay your tribute. Melik and Hawk can communicate extremely basic concepts to each other; yes, no, go look, danger, safety, happy, sad, upset, angry, thanks, hungry, thirsty, good thing, bad thing, interesting thing, unknown thing, cool person, asshole etc, along with subjects and objects. For example "I'm upset with you", "Go look over there","Danger ahead", "This route is safe", "Interesting thing here", "This person's an asshole" etc.
Languages & Proficiencies
Flaws
Notes
Pronouns
You can keep your enemies at bay with reach weapons. You gain the following benefits:
When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon; this attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and the attack deals bludgeoning damage.
While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.
SENTINEL
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:
When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Feats
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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Companions
Dragon HawkDragon Hawk CR: 1/4
STR
5 -3
DEX
16 +3
CON
8 -1
INT
3 -4
WIS
11 +0
CHA
6 -2
Actions
Forms & Spells
Cantrips
Basic Fire BendingIncarnate: The Last of the Lacers
Basic Fire Bending
0-level (Cantrip) Transmutation
Incarnate: The Last of the Lacers
Elemental Strike
0-level (Cantrip) Transmutation
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