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Player Races

Incarnate: The Last of the Lacers Human Races

The 4 Races
These are the 4 homebrew Avatar variations of the Human race, thought to build Elemental Bender Class or Samsari Class characters:

Fire Folk

The fire folk were seen as the warmongers of the world. While their personalities and convictions can be vibrant and passionate, this view of them is mostly unearned.
Racial Traits
+2 Charisma, Positive Jing, Bad Reputation, Savage Elements

Earth Kin

Earth kin are not ones typically up for adventuring and seeing the world. While some earth kin do travel, these are typically merchants and artisans, whose lot in life includes moving around the world.
Racial Traits
+2 Strength, Protection of Earth, Stance of the Mountain, Observant.

Air Monk

All air monks are trained in their temples in simple ascetic life, but any air monk can choose to hit the open road
Racial Traits
+2 Dexterity, Swift, Tumbler, Sky Lefs, Light Foot.

Water Clan

The people of the water clan usually form tight-knit communities that rarely venture beyond their own borders
Racial Traits
+2 Constitution, Natural Healer, Traditional Remedies, Waterborne

 

Dungeons & Dragons 5e Races Overhaul

These are the selection of Races from the Player's Handbook available for player character creation. They are mechanically as found in the Player's Handbook but their lore has been altered to match the campaign's setting as well as piss off Intellectual Property holders.   In a similar fashion, the following races from a variety of supplements have had their lore adapted and their mechanics brought over as is from the corresponding expansion books:  

Aarakocra

Dragonborn

Dwarf

Elf

Gnome

Half-Elf

Half-Orc

Harengon

Hobbit

Human

Kobold

Leonin

Lizardfolk

Loxodon

Owlin

Shifter

Tabaxi

Tiefling

Tortle

Yuan-ti


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