Vicissitudes of Time: Episode 4 Episode Guide
/*English*/
March 28, 2021, 4 PM WA time: charlists are updated./*Russian*/
28 марта 2021, 19:00 МСК:: чарлисты обновлены./*English*/
Episode 4 character sheets:
/*Russian*/
Листы персонажей, эпизод 4:
Sesostris / Сесострис
saving throws
skills
Skills
Attacks
Features & Traits
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages & Proficiencies
Notes
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Remy Dalton / Реми Долтон
saving throws
skills
Skills
Attacks
Features & Traits
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages & Proficiencies
Notes
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Damien Sinclaire / Дамьен Синклер, LEVEL UP!
saving throws
skills
Skills
Attacks
Features & Traits
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages & Proficiencies
Notes
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Maxim Kunitsyn / Максим Куницын
saving throws
skills
Skills
Attacks
Features & Traits
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages & Proficiencies
Notes
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Aiyana / Аийяна LEVEL UP!
saving throws
skills
Skills
Attacks
Features & Traits
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages & Proficiencies
Notes
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Sesostris (Episode 1)
3 Level (2700/2700 XP for level-up) Ancient Egyptian, pre-macedonian Background Thabenling Race / Species / Heritage Ignorant/Brave/Envious Alignment
Fighter, Eldritch Knight
Level 3
Hit Dice: 3/3
1d10+1 Class 1
Level 3
Hit Dice: 3/3
1d10+1 Class 1
STR
15
15
+2
DEX
11
11
+0
CON
13
13
+1
INT
16
16
+3
WIS
10
10
+0
CHA
8
8
-1
32
Hit Points
Hit Points
+0
Initiative (DEX)
Initiative (DEX)
19
Armor Class (AC)
Armor Class (AC)
+2
Prof. Bonus
Prof. Bonus
30ft
Speed (walk/run/fly)
Speed (walk/run/fly)
1/Short Rest / 1/Short Rest
Second Wind
Second Wind
1/Short Rest / 1/Short Rest
Action Surge
Action Surge
Spellcasting ...
+5
Attack mod
INT
Ability
+3
Abi Mod
13
Save DC
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+4 | Strength | |
+0 | Dexterity | |
+3 | Constitution | |
+3 | Intelligence | |
+0 | Wisdom | |
-1 | Charisma |
+0 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+5 | Arcana | INT | |
+6 | Athletics | STR | |
-1 | Deception | CHA | |
+5 | History | INT | |
+2 | Insight | WIS | |
+3 | Intimidation | CHA | |
+5 | Investigation | INT |
+0 | Medicine | WIS | |
+3 | Nature | INT | |
+0 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+5 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Sunstone Khopesh | +4 | STR | 1d8+2 | slashing | |
Sunstone Scarab Throwing Dagger | +2 | DEX | 1d6 |
Spell Book
Darkvision 60 ft.
Defensive Fighting Style (PHB 72)
Weapon Bond (PHB 74) - blocks disarmament and allows recalling weapons.
Defensive Fighting Style (PHB 72)
Weapon Bond (PHB 74) - blocks disarmament and allows recalling weapons.
Features & Traits
Chain Mail armor (bronze)
Shield (Egyptian buckler)
Sunstone Khopesh
Sunstone Scarab
Explorer's Pack
Piton
Fine clothing, modern
Ball Bearings (1000 in the bag)
Rope, Silk (50 ft)
Bell
Signet Ring (of the Awoken)
Grappling Hook
Soap
Hunting Trap
Two-Person Tent (that Sesostris never shares)
Shield (Egyptian buckler)
Sunstone Khopesh
Sunstone Scarab
Explorer's Pack
Piton
Fine clothing, modern
Ball Bearings (1000 in the bag)
Rope, Silk (50 ft)
Bell
Signet Ring (of the Awoken)
Grappling Hook
Soap
Hunting Trap
Two-Person Tent (that Sesostris never shares)
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known Cantrips: Booming Blade, Green-Flame Blade
Known Common* spells: Shield, Absorb Elements, Find Familiar
Innate Thabenling spells: Poison Spray (Cantrip), Animal Friendship (Common), Suggestion (London** spell)
Spellcasting
Known Common* spells: Shield, Absorb Elements, Find Familiar
Innate Thabenling spells: Poison Spray (Cantrip), Animal Friendship (Common), Suggestion (London** spell)
Ancient Egyptian: 4
English: 4
Ancient Greek: 3
Ancient Latin: 2
Russian: 1
English: 4
Ancient Greek: 3
Ancient Latin: 2
Russian: 1
Languages & Proficiencies
*Common spells - spells of the first stage of magical power.
**London-class spells - spells of the second stage of magical power, the strongest stage available in XXI century.
Has a snake familiar called Shaum.
**London-class spells - spells of the second stage of magical power, the strongest stage available in XXI century.
Has a snake familiar called Shaum.
Notes
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Remy Dalton (Episode 1)
2 Level (300/900 XP for level-up) English Background Human Race / Species / Heritage Weary/Cynical/Erudite Alignment
Artificer
Level 2
Hit Dice: 2/2
1d8+2 Class 1
Level 2
Hit Dice: 2/2
1d8+2 Class 1
STR
10
10
+0
DEX
11
11
+0
CON
14
14
+2
INT
16
16
+3
WIS
12
12
+1
CHA
12
12
+1
17
Hit Points
Hit Points
+0
Initiative (DEX)
Initiative (DEX)
13
Armor Class (AC)
Armor Class (AC)
+2
Prof. Bonus
Prof. Bonus
30ft
Speed (walk/run/fly)
Speed (walk/run/fly)
Spellcasting ...
+5
Attack mod
INT
Ability
+3
Abi Mod
13
Save DC
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+0 | Dexterity | |
+4 | Constitution | |
+5 | Intelligence | |
+1 | Wisdom | |
+1 | Charisma |
+0 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+7 | Arcana | INT | |
+0 | Athletics | STR | |
+3 | Deception | CHA | |
+5 | History | INT | |
+3 | Insight | WIS | |
+3 | Intimidation | CHA | |
+3 | Investigation | INT |
+3 | Medicine | WIS | |
+3 | Nature | INT | |
+3 | Perception | WIS | |
+1 | Performance | CHA | |
+3 | Persuasion | CHA | |
+5 | Religion | INT | |
+0 | Sleight of Hand | DEX | |
+0 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|
Spell Book
Magic Initiate: Wizard, spellcasting ability = INT - grants cantrips and a spell
Magical Tinkering (TCE 9) - allows infuse small nonmagical items with magical properties.
Infuse Item (TCE 9). Options: Enhanced Arcane Focus, Alchemy Jug, Wand of Secrets, Wand of Magic Detection. - Last two are scripts written in Fringe programming language.
Magical Tinkering (TCE 9) - allows infuse small nonmagical items with magical properties.
Infuse Item (TCE 9). Options: Enhanced Arcane Focus, Alchemy Jug, Wand of Secrets, Wand of Magic Detection. - Last two are scripts written in Fringe programming language.
Features & Traits
Modern Tinker's Tools (basically a smartphone and some screwdrivers)
Chain Shirt
Explorer's pack
Jeweler's Tools
Thieves' Tools
Chain Shirt
Explorer's pack
Jeweler's Tools
Thieves' Tools
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known cantrips: Fire Bolt, Mage Hand, Mending, Toll the Dead.
Known Common* spells: Catapult, Disguise Self, False Life, Identify, Purify Food and Drink, Absorb Elements, Cure Wounds, Expeditious Retreat, Feather Fall, Jump, Sanctuary, Alarm, Detect Magic, Faerie Fire, Grease, Longstrider, Snare, Comprehend Languages.
Spellcasting
Known Common* spells: Catapult, Disguise Self, False Life, Identify, Purify Food and Drink, Absorb Elements, Cure Wounds, Expeditious Retreat, Feather Fall, Jump, Sanctuary, Alarm, Detect Magic, Faerie Fire, Grease, Longstrider, Snare, Comprehend Languages.
English: 4
French: 3
Haitian: 2
Polish: 1
Arabic: 1
French: 3
Haitian: 2
Polish: 1
Arabic: 1
Languages & Proficiencies
*Common spells - spells of the first stage of magical power.
Notes
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Damien Sinclaire (Episode 4)
2 Level (0/900 XP for level-up) French Background Human Race / Species / Heritage Radical/Lustful/Philosopher Alignment
Wizard (Chronurgy)
Level 2
Hit Dice: 2/2
1d6+0 Class 1
Level 2
Hit Dice: 2/2
1d6+0 Class 1
STR
10
10
+0
DEX
12
12
+1
CON
10
10
+0
INT
17
17
+3
WIS
13
13
+1
CHA
14
14
+2
10
Hit Points
Hit Points
+1
Initiative (DEX)
Initiative (DEX)
11
Armor Class (AC)
Armor Class (AC)
+2
Prof. Bonus
Prof. Bonus
30ft
Speed (walk/run/fly)
Speed (walk/run/fly)
Spellcasting ...
+5
Attack mod
INT
Ability
+3
Abi Mod
13
Save DC
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+1 | Dexterity | |
+0 | Constitution | |
+5 | Intelligence | |
+3 | Wisdom | |
+2 | Charisma |
+3 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+7 | Arcana | INT | |
+2 | Athletics | STR | |
+4 | Deception | CHA | |
+7 | History | INT | |
+1 | Insight | WIS | |
+2 | Intimidation | CHA | |
+7 | Investigation | INT |
+1 | Medicine | WIS | |
+3 | Nature | INT | |
+3 | Perception | WIS | |
+4 | Performance | CHA | |
+4 | Persuasion | CHA | |
+3 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|
Spell Book
Observant feat (PHB 168) - Allows the character to become more observant and vigilant.
Arcane Recovery (PHB 112) - Allows to restore some of the used spellslots.
Chronal Shift (EGW 184) - Allows manipulate time ever so slightly.
Arcane Recovery (PHB 112) - Allows to restore some of the used spellslots.
Chronal Shift (EGW 184) - Allows manipulate time ever so slightly.
Features & Traits
Wedding ring working as an Arcane Focus
Blue shades.
Spellbook, a little tainted with wine stains.
Fine modern clothing.
Blue shades.
Spellbook, a little tainted with wine stains.
Fine modern clothing.
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known Cantrips: Ray of Frost, Minor Illusion, Nudge through Time: 1 action touch, V, S, Inst. duration. Upon touching an enemy, they make a CHA saving throw. If failed, they are thrown forward in time, vanishing, until their reappearance at the end of the caster's next turn. Credit: https://imgur.com/gallery/Lgc5QIe
Known Common* spells: Mage Armor, Witch Bolt, Chromatic Orb, Magnify Gravity, Find Familiar, Shield, Fog Cloud (new), Sleep (new).
Spellcasting
Known Common* spells: Mage Armor, Witch Bolt, Chromatic Orb, Magnify Gravity, Find Familiar, Shield, Fog Cloud (new), Sleep (new).
French: 4
English: 4
Ancient Latin: 3
Old Germanic: 2
Ancient Scandinavian: 1
Ancient Greek: 1
English: 4
Ancient Latin: 3
Old Germanic: 2
Ancient Scandinavian: 1
Ancient Greek: 1
Languages & Proficiencies
*Common spells - spells of the first stage of magical power.
Damien also has a familiar, a cynical raven by the name of Avantgarde
Damien also has a familiar, a cynical raven by the name of Avantgarde
Notes
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Maxim Kunitsyn (Episode 1)
2 Level (300/900 XP for level-up) Russian Background Human Race / Species / Heritage Brave/Rude/Radical Alignment
Ranger
Level 2
Hit Dice: 2/2
1d10+2 Class 1
Level 2
Hit Dice: 2/2
1d10+2 Class 1
STR
8
8
-1
DEX
16
16
+3
CON
14
14
+2
INT
10
10
+0
WIS
16
16
+3
CHA
8
8
-1
22
Hit Points
Hit Points
+3
Initiative (DEX)
Initiative (DEX)
15
Armor Class (AC)
Armor Class (AC)
+2
Prof. Bonus
Prof. Bonus
30ft
Speed (walk/run/fly)
Speed (walk/run/fly)
Spellcasting ...
+5
Attack mod
WIS
Ability
+3
Abi Mod
13
Save DC
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+5 | Dexterity | |
+2 | Constitution | |
+0 | Intelligence | |
+3 | Wisdom | |
-1 | Charisma |
+7 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+1 | Athletics | STR | |
-1 | Deception | CHA | |
+0 | History | INT | |
+5 | Insight | WIS | |
+3 | Intimidation | CHA | |
+0 | Investigation | INT |
+3 | Medicine | WIS | |
+0 | Nature | INT | |
+7 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
+0 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Modern hand crossbow | +5 | DEX | 1d6+3 | piercing | |
Stabilizer (range x2): 60/240 | |||||
Modern hand crossbow | +5 | DEX | 1d6+3 | piercing | |
Stabilizer (range x2): 60/240 |
Spell Book
Crossbow Expert (works as usual, no homebrew changes)
Favored enemy (PHB 89): Humans, Goliaths.
Natural Explorer (PHB 89): Favored terrain - forests.
Fighting style (PHB 89): Defense
Favored enemy (PHB 89): Humans, Goliaths.
Natural Explorer (PHB 89): Favored terrain - forests.
Fighting style (PHB 89): Defense
Features & Traits
Leather armor
2x Modern hand crossbow
Crossbow bolt: 10 packs, 20 bolts each.
Explorer's Pack
2x Modern hand crossbow
Crossbow bolt: 10 packs, 20 bolts each.
Explorer's Pack
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known Common* Spells: Hail of Throns, Hunter's Mark
Spellcasting
English: 4
Russian: 4
German: 3
Russian: 4
German: 3
Languages & Proficiencies
*Common spells - spells of the first stage of magical power.
Notes
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Aiyana (Episode 4)
2 Level (0/900 XP for level-up) Native American Background Ayk Race / Species / Heritage Insightful/Cynical/Angry Alignment
Artificer
Level 2
Hit Dice: 2/2
1d8+2 Class 1
Level 2
Hit Dice: 2/2
1d8+2 Class 1
STR
10
10
+0
DEX
12
12
+1
CON
15
15
+2
INT
15
15
+2
WIS
12
12
+1
CHA
10
10
+0
17
Hit Points
Hit Points
+1
Initiative (DEX)
Initiative (DEX)
13
Armor Class (AC)
Armor Class (AC)
+2
Prof. Bonus
Prof. Bonus
Walk 25ft / Fly 50ft
Speed (walk/run/fly)
Speed (walk/run/fly)
Spellcasting ...
+4
Attack mod
INT
Ability
+2
Abi Mod
12
Save DC
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+1 | Dexterity | |
+4 | Constitution | |
+4 | Intelligence | |
+1 | Wisdom | |
+0 | Charisma |
+1 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+4 | Arcana | INT | |
+2 | Athletics | STR | |
+2 | Deception | CHA | |
+2 | History | INT | |
+3 | Insight | WIS | |
+2 | Intimidation | CHA | |
+6 | Investigation | INT |
+3 | Medicine | WIS | |
+2 | Nature | INT | |
+1 | Perception | WIS | |
+0 | Performance | CHA | |
+2 | Persuasion | CHA | |
+6 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Talons | +2 | STR | 1d4 | slashing | |
Handaxe | +2 | STR | 1d6 | slashing | |
Thrown (range 20/60) |
Spell Book
Magical Tinkering (TCE 9) - allows infuse small nonmagical items with magical properties.
Infuse Item (TCE 9) - allows making more meaningful in combat magic items.
Infuse Item (TCE 9) - allows making more meaningful in combat magic items.
Features & Traits
Alchemist's supplies
Studded Leather Armor
Handaxe x2
Rations (10 days)
Waterskin
Potion of Healing x1
Entertainer's Pack
Studded Leather Armor
Handaxe x2
Rations (10 days)
Waterskin
Potion of Healing x1
Entertainer's Pack
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known cantrips: Ray of Frost, Spare the Dying.
Known Common* spells: Catapult, Disguise Self, False Life, Identify, Purify Food and Drink, Absorb Elements, Cure Wounds, Expeditious Retreat, Feather Fall, Jump, Sanctuary, Alarm, Detect Magic, Faerie Fire, Grease, Longstrider, Snare.
Spellcasting
Known Common* spells: Catapult, Disguise Self, False Life, Identify, Purify Food and Drink, Absorb Elements, Cure Wounds, Expeditious Retreat, Feather Fall, Jump, Sanctuary, Alarm, Detect Magic, Faerie Fire, Grease, Longstrider, Snare.
Croatoan: 4
English: 4
English: 4
Languages & Proficiencies
*Common spells - spells of the first stage of magical power.
Notes
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
/*English*/
After learning the truth about one of their new companions, the Bureau is up to decide whether they should stay or separate from the caravan.../*Russian*/
Узнав правду об их компаньоне, Бюро принимает решение: оставаться в караване или двигаться в Шинон самим.../*English*/
This time we don't have many articles, since the episode isn't heavy on lore. But we're including new articles on worldbuilding, which we are posting daily in various social networks, so fell free to join us!/*Russian*/
В этот раз статей не так уж много, потому что событий то и не густо было :) Но мы добавляем новые статьи по ворлдбилдингу, которые публикуем ежедневно в различных соцсетях, так что присоединяйтесь к нам!English social:
Соцсети на русском:
Episode 4:
EPISODE 4 SUPPORTING ARTICLES
СОПРОВОДИТЕЛЬНЫЕ СТАТЬИ ЭПИЗОДА 4
We've only got two new and two updated articles, but feel free to look at the first third of our Inhuman Species list ;)
У нас лишь четыре новых статьи, но не забудьте заглянуть в описание нелюдских рас, там много текста :)
Eyes of the Abyss | Глаза Бездны
Magic: basics | Основы магии
Updated: Joan of Arc | Обновлено: Жанна Д'Арк
Updated: Vatican Slave Mages | Обновлено: Ватиканские маги-рабы
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