World Ember Pledge 2022
Это техническая статья, нужная для подготовки к участию в конкурсе World Ember. Контент этой записи не важен для развития сеттинга, это скорее способ собрать мысли и приступить к работе. По этой причине, перевода этой статьи не будет.
Disclaimer for Russian-speakersДисклеймер для читателей
Hi, everybody! To those who don't know or don't remember me: my name is Teyvill, I'm a historian and a narrative designer for games (mostly, mobile visual novel type). Here on World Anvil I'm worldbuilding my campaign setting of Fringe Earth, which is built around three pillars - History, Time Travel and D&D.
Foreword
This is gonna be one very weird WorldEmber experience for me. If you're interested in reading why, feel free to open the spoiler. Inside you can find some self-reflection and thinking about how some recent events affect my creative work. But that is 100% skippable, absolutely not required for reading the pledge. How I got hereRedecoration
Motivations
Week 1 homework suggests working with world meta. I've decided to go one step further and, firstly, examine why am I participating in World Ember at all? My Russian-speaking audiences rarely read WA, and I have no clue whatsoever how to widen my English-speaking audience. Well, the answer turned out to be rather simple: I love writing, and I've got a lot of things to write about, especially now that I have some spare time on my hands. Then, I wanted to check out new things on World Anvil - and oh my God, Dimi, Janet and the team finished working on Project Chronos! We've got Chronicles now! That is the best format to navigate Fringe Earth! Though, upon some careful examination, I realized that making the setting's chronicle would be a daunting task, and it would need some serious prep. I'm sure WorldEmber will help me with that. The final reason to do it is Vicissitudes of Time, my D&D show on Youtube. I'm planning to start releasing it's second season in December, and it would definitely need some supporting articles! Vicissitudes of Time 2 trailer (English Captions)Requirements
- Introduction
- Magic and Wonders
- Fringe History
- Time Travel
- Fringe Society
- Inhumans
- Game Design
Content solutions
- The entirety of the history of the setting will be divided in a small number of ages.
- Every age will have their own chronicler or chroniclers attached to them
- Chronicler is a person whose perspective will be used in narration. They might be biased or unbiased, reliable or unreliable.
- They will also have their own style of narration.
- That also means I'll have to eventually rewrite and/or reorganize practically every single article I wrote before. That'll be bigger than just WorldEmber, though. It's the plan for the next year at least.
Visual solutions
- First, I'm going to move all the main page content to a separate place, leaving the link to it on the main page. For all intents and purposes, it'll be a "main page under construction". In addition to it, the link to this article will be left there.
- I want to try and find a more elegant solution to the bilingual problem before some kind of multilingual mechanic is added to WA. That goal might be unattainable, though.
- I've got an awesome art made by commission for Season 2 of Vicissitudes, around which I want to build the design up. It's the White Tower of The Dreaded Time | Время Ужасающее and I think it would be a great bedrock for Fringe Earth.
- Instead of icons I used previously, there will be blocks of Ages as articles.
- The introduction will stay the same, though. I still like it.
- Or maybe I'll change it a little bit.
WorldEmber Prep Homework
Week 1 - World Ember Motivations
- 1. If you have more than one world setting, which one is the most important to you right now? Why? - Right now, Fringe Earth is the only setting I have and want to develop. It is important to me as a conduit for my creativity that doesn't have another outlet at the time being.
- 2. Which area of that world setting will allow you to achieve your goals - I'd say that's all areas, but that sounds like cheating. I'd say the main focus right now is worldbuilding related to Vicissitudes of Time 2
- 3. How will it help you achieve those goals? - Supporting articles for VoT2 will allow me to produce a continuous stream of articles which in part won't let me get lazy about the redecoration and stop writing without any external reason for it.
Week 2 - The Mini-Meta
Scope
Theme
- Adaptation - hardship of getting used to a new way of life, in a new place. Relevant both to my life and to the events of Vicissitudes 2
- Perspective of defiance - the idea of standing firmly and fighting against a seemingly overwhelming enemy. Applicable to Vicissitudes 2
- Healing humor - I'm planning to use an ironic narrative voice in some of the articles, something akin to the writings of Terry Pratchett. It's also mirrored in Vicissitudes 2: we haven't laughed as much when we've been recording Season 1.
Mood
Week 3 Homework
Create or review your category tree. Check that all articles are in a category. Create a tag system to better organize your articles. Boy oh boy, nope, not doing that. First of all, most of the articles are still categorized and tagged since WE2020. Second, that's one of the overarching goals for WE2022 and beyond, with all the redecoration I'm planning. It's a-coming! Not now, though :) Let us know if the homework has been helpful so far! - quite a lot helpful, actually! It helped me understand that I can focus on a certain part of the setting while rebuilding everything else from scratch.Week 4 Homework
I'm totally into the whole AI-generated worldbuilding. One of my players purchased expanded versions/licenses/what's it called - for DALL-E and Midjourney, and those already yield some results! Additionally, there is some commissioned art that I did share already and some photos from when we shot Vicissitudes 2 as well! Art, AI-generated art and photosRemove these ads. Join the Worldbuilders Guild
Current world events just all seem to suck right now...anyways, Good luck with WorldEmber this year! I hope life eventually and fully returns to normal for you
Well, it's more or less turned into a "different normal", now that I'm in Israel :)