BIOLUMINESCENT XENOMORPH XX121LV LAMBENT TYPE VARIANT

Biomorphs are a rare type of Xenomorph XX121 that have been affected by exotic matter—strange particles whose physical properties violate the laws of physics. A meteor of exotic matter lies in an underwater Xenomorph hive at the bottom of Lake 337-J on May Outpost in the Far Spinward Colonies. Tied to the planet’s ecosphere, the Biomorphs come to the surface with each Salting to increase the strength of the hive.  
PHYSICAL ATTRIBUTES
Lacking a biomechanical exoskeleton, the 2.8-meter tall Biomorph looks like a glowing translucent-skinned Xenomorph Stalker. Accomplished swimmers, Biomorphs suffer no penalties while underwater.  
CONTAINMENT AND TERMINATION PROTOCOLS
These things often bear down on a target with their bioluminescence at full intensity, only to turn it off completely just before they strike. When that happens, listen for a sizzle in the water and an increase in water temperature. Whether it’s one of these creatures or not, you’ve probably just pissed yourself.

BIOMORPH XX121LV

SPEED: 2
HEALTH: 7
SKILLS: MOBILITY 10, OBSERVATION 4
ARMOR RATING: 6 (3 against fire)
ACID SPLASH: 8
RADIANT: Biomorphs are both phosphoric and radioactive, glowing, and emitting weak radiation (chapter 5 of the core rulebook). They can turn their bioluminescence on or off at will, creating strobing and flashing light patterns to communicate or confuse prey. Anyone touching the Biomorph will suffer the effects of Intensity 4 fire.


Cover image: by DALLE

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