COLONIAL MARSHAL

The Frontier can be a lawless place. The Colonial Marines are spread thin—they have neither the time nor inclination to mete out local justice. Not to worry—there’s a new sheriff in town, and that's you. Most law enforcement officers on the Frontier are firmly planted deep in the back pocket of one company or another—but not you. You don’t take bribes and you never look the other way. You’ve made a lot of enemies on both sides of the law, but your colony has the lowest crime rate in the system. It’s only a matter of time before you piss off the wrong CEO and corporate sends someone to take care of you, but that's okay. You'll be ready.  
KEY ATTRIBUTE
Wits  
KEY SKILLS
OBSERVATION, RANGED COMBAT, MANIPULATION  
CAREER TALENTS
Authority, Investigator, Subdue  

YOUR PERSONAL AGENDA

Choose from the options below or decide for yourself.  
  • Your longtime partner betrayed you and defected to a crime syndicate. Get even.
  • You dream of turning in the badge and settling down in peace. Work towards it.
  • You did a bad thing in the past and it has come back to haunt you. You need to decide what you are made of.
  • APPEARANCE

    Choose from the options below or decide for yourself.  
  • Chewing a toothpick
  • Cigarette in mouth
  • Impressive mustache
  • Worn cap
  • Scar across face
  • Graying hair
  • Crew cut
  • Inquisitive gaze
  • Old leather jacket
  • SIGNATURE ITEM

    Choose one of the following or come up with one for yourself:  
  • Photo of a loved one
  • Dented flask with an inscription on the front
  • News clipping of an unsolved case
  • GEAR Choose two of the starting items below. You also get $D6x100 in cash.  
  • .357 Magnum Revolver or Armat Model 37A2 12-Gauge Pump-Action
  • Binoculars or hi-beam flashlight
  • Personal medkit or stun baton
  • D6 doses Neversleep pills or hand radio


  • Cover image: by DALLE

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