COLONIAL MARSHAL TALENTS

AUTHORITY

By invoking your authority as a colonial marshal, you can use your COMMAND: EMPATHY skill instead of MANIPULATION: EMPATHY to get someone to bend to your will.  

INVESTIGATOR

You see what others miss, and are skilled at noticing small details and making sense of them. When you spend a Turn in a room or similar location, you can roll for @OBSERVATION. Only one attempt is allowed. For each 6 you roll, you may ask the GM one of the following questions. The GM must answer truthfully, but she is allowed to give vague or incomplete information.  
  • What happened here?
  • Is there anything hidden here, and if so, where?
  • Are there any details here that are out of place, something that’s out of the ordinary?
  • SUBDUE

    You’re skilled at subduing an opponent without harming them. When you attack a humanoid opponent in close combat, you can declare that you are trying to subdue them. You then get a +2 modification to the attack, but if it hits, you don’t inflict any damage. Instead, you hold your opponent in a grapple. Extra 6's rolled have no effect.


    Cover image: by DALLE

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