SPACE IS HELL

"I can't lie to you about your chances, but... you have my sympathies."
— ASH
  Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you—hold your breath and you rupture your lungs.   Space isn't as empty as you’d think, either—its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives—each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid—things strange and different and deadly.   Things alien.   This is the ALIEN roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve as hosts to newborn ghoulish creatures.   It’s a harsh and unforgiving universe and you are nothing if not expendable.   Stay alive if you can.  

WHAT’S THE STORY MOTHER?

  The titular alien—in all its iterations—is the stuff of nightmares. From Neomorph to Xeno­morph, the mystique surrounding these creatures is mesmerizing. The alien represents everything we don’t understand about the natural world. It evokes a fear of our bodies being violated and used. It is a parasitic invader whose only intent is to use humanity to breed and incubate its progeny. The alien lifecycle is one of death and renewal, but the only part people play in that circle is death.   But the ALIEN saga itself is about more than otherworldly beasts. It is about humbling man for his own hubris. It’s about motherhood and family—about loss and sacrifice. It wrestles with the questions of artificial intelligence and faith. The story of ALIEN is about creators and their creations struggling for dominance over each other.   It’s about corporate greed and avarice, and it’s about how superior firepower and fancy technology aren’t enough to protect you from the horrors of the unknown. It’s about pushing the envelope and sticking your nose where it doesn’t belong, consequences be damned before they damn you.   The ALIEN roleplaying game takes you to the rough and tumble colony worlds on the Frontier of known space. It’s on the cusp of this unforgiving place that your character must face their demons—both of the inner and other kind.


Cover image: by DALLE

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