OTHER EQUIPMENT

HEAVY SAFARI PACK
This large waterproof backpack comes standard equipped with a medkit and Supply rating 6 worth of food and water (chapter 2 of the core rulebook). In addition, the pack allows you to carry two more regular-sized items than normal without being over-encumbered.  
CHEMICAL BIOLOGICAL RADIOLOGICAL DETECTION KIT
This explorer’s kit includes a Geiger counter, a biological and chemical agent diagnostic device, four doses of neurotoxic inhibitors, four emergency respirators (Air Supply 3), a pair of acid proof gloves and goggles, syringes, sampling tools, chemical detection paper, and three heat resistant specimen jars. Using this kit automatically detects the current radiation level (chapter 5 of the core rulebook) and any chemical particles or biological pathogens at the user’s location. It also gives the user a +2 modification to Sickness Rolls (chapter 5 in the core rulebook).  
LAG LIGHT DIAL (LASER ATTUNEMENT GUIDE)
Commonly mounted under the barrel of a Rexim RXF-M5, the LAG acts as a focusing mechanism. This light dial can control the intensity of the energy beam. With it installed, the laser can be changed in intensity from a blinding light (with a −1 modification to OBSERVATION for anyone within one zone of target) to an armor punching weapon (adds +1 damage, but a Stress Die must be rolled after each shot—on the power is drained). Using an RXF with a LAG set to higher levels is dangerous in pressurized environments. Be careful—you don’t need to shoot a hole in the hull and then blow your ass through it one cheek at a time.  
TNR HIGH BEAM SHOULDER LAMP
A high-powered flashlight, the TNR can be carried by hand or mounted to the shoulder bracket on APE Suits, armors, and all space and compression suits, allowing for hands free use. The TNR removes the effect of darkness in a zone (chapter 5 of the core rulebook).  
MINING TOOL KIT
This set of heavy mining equipment adds a +2 modification to any mining related HEAVY MACHINERY roll. It includes hammers, wrenches, chisels, and pickaxes—many of which can be used as weapons in a pinch.  
FOLDING SPADE AND DIGGING FORK
This doubled-sided wildcatter’s tool includes a collapsible garden fork on one side and a shovel on the other. Both can also be used as close combat weapons. Wildcatters will heat up their spade, turning the shovel into a make-shift cooking pan for grub. So, when you are breaking up soil for samples all day and unearth a critter’s burrow, you can dig it out of its hole, kill it, and then fry it up—all with your damn trusty fork and spade.  
FOLDING WINCH
This tripod winch-and-cable device was developed so that prospectors could inspect newly dug mining shafts with their hands free. Also used for rappel and rescue ops, the folding winch gives a +2 modification to MOBILITY rolls when hooked in on the folding winch’s polymer climbing rope.  
POLYMER CLIMBING ROPE
This high-polymer abrasion-resistant coated cable comes in 45 meter coils. Just remember—it’s abrasion resistant, not acid proof. It won’t fray easily and you won’t cut up your bare hands climbing it—but acid will eat right through it.  
PDT/L BRACELET/LOCATOR TUBE SET
One piece is a Personal Data Transmitting wrist-worn accessory, the other is its dedicated locator. Limited to a range of under 100 meters, the locator tube digitally displays its proximity to the bracelet and beeps louder as it approaches the transmitter. While all colonists have built in PDTs, rescue and recovery groups will use these to keep track of personnel and survivors. If the tube is synced to a colony’s operations center or starship’s science station, full biometric data of the wearer can be accessed.  
OMNI-TECH SONIC DETERRENT DEFENSE GRID (SDDG)
A perimeter fence set up to protect a colony from indigenous species, the SDDG uses ultrasonics to keep the pests at bay. Anyone getting within SHORT range of the barrier without ear protection must roll STAMINA each Round or suffer +1 STRESS LEVEL and make a Panic Roll. Cost is for a 9 × 9 meter enclosure that can be expanded by additional 3 meter fence increments. These grids can be hooked up to an independent power supply, run off a colony’s generator, or hooked up to vehicle or starship batteries.
Item type
Clothing / Accessory


Cover image: by DALLE

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