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Ten Trail

Ten Trail is the name given to the route typically taken by travelers coming to Icewind Dale. As its name indicates, it is not a paved road, but merely an earthen path marked by the furrows of wagon wheels from the caravans that make the trip north. The cold weather, broken ground, and scarcity of places to shelter or resupply make a journey up Ten Trail arduous at best. Add in the presence of crag cats, yetis, and bandits waiting to ambush wagons laden with trade goods, and one begins to understand why only the bravest, most desperate, or most foolhardy travelers attempt the trek to Icewind Dale.   Ten Trail begins at the town of Fireshear just off the Sea of Swords and makes its way north to the settlement of Hundelstone, perched on the foothills at the base of the Spine of the World. Hundelstone marks the end of the Northern Means, the larger road that leads northwest from Luskan to the far north. North from Hundelstone, Ten Trail leads up the mountain slopes across the North/South Pass, then wends its way down into the foothills of Icewind Dale. Before the settling of Bryn Shander, Ten Trail ran all the way to Targos and along the east side of Maer Dualdon. Nowadays, caravans from the south stop mainly in Bryn Shander, so as far as most people are concerned, Ten Trail stops there, too.
Type
Road

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