Tatyi Shalkashla
Tatyi Shalkashla
Physical Description
General Physical Condition
Wiry and sineous.
Body Features
Cracks that hide the ability to unhinge his jaw. Long snake fangs. Scaly patches across the body and face.
Facial Features
Thick eyeshadow and tattoos around the nose and cheeks. A mouth that can open more than most.
Special abilities
Can talk to snakes.
Apparel & Accessories
Feathered earrings. Numerous rings on the hands. Chunky bracelets. Many necklaces. One neckalce with a python skull.
Mental characteristics
Personal history
Solitary Yuan-ti. Lived in the () Night Caravan since childhood. Grew into a cloistered alchemist. Only now in his 40's has he ventured out into the world past the caravan.
Gender Identity
Male
Sexuality
Pansexual
Education
Trained alchemist. No university education.
Employment
Formerly a supplier of potions and poisons to various Night Caravan store fronts.
Tatyi, a 43 year old Yuan-ti man, speaks with a low quiet voice. He's more private than most and uses makeup, tattoos, and facial hair to hide his more serpentine features.
View Character Profile
Alignment
Neutral Good
Age
43
Birthplace
the Dessert of Death
Children
Gender
Male
Eyes
Yellow
Hair
Gray/Brown
Skin Tone/Pigmentation
Olive
Height
5'11"
Weight
185lb
Related Reports
- Session 1: Arriving at the Temple Report
- Session 10: Hollowshore, Not an Ominous Name at All Report
- Session 11: Harpies Shmarpies, Where's the Loot? Report
- Session 13: Murder Plants and Regular Murder Too Report
- Session 2: Bad Aching? More Like Worst Aching Report
- Session 3: Of Monkeys and Kruthiks Report
- Session 4: Monkey See, Monkey Do Take Statue From You Report
- Session 6: Number One with a Bulette Report
- Session 8: I Hear the Sewers in Nestia are Really Nice Report
- Session 9: Downtime to Clowntime Report
A Turd Snake Bit Me
Still in the sewers we continued fighting our way through undead creatures. Zombies, ghouls, some sort of tubular corpse eating creature, and even an undead ogre. We reached the end of the tunnels and plundered the secret office of the professor, taking gold, magic items and a book with us. From our findings it would seem that the professor has escaped to some stronghold in one of several locations across the continent. Uncertain how exactly to proceed it was decided that we would clean up, do some needed shopping and reconvene after some time taking care of our own business as well as researching into our current predicament.
Fallout NV Moment
We decided to seek out the Professor immediately. Although there were two figures waiting for him he asked that we join him first. After handing over the statue and assuaging our misgivings about the becapped strangers, the professor gave a brief villainous soliloquy. After which two people and several star spawn appeared and the professor escaped. After we had joined with the Triton Talen and the Fire Genasi Aza in order to beat back the star spawn we launched an investigation into the professor. From his home we found access to the sewers in his basement. Following the sewers, hoping to pin down the professor, we have been intercepted by many undead some even included as traps meant to spring as we hastily moved by.
Biggly Bulette Beatdown
Much consideration was given on how exactly to proceed with the subduing of the bulette that had been hunting the halflings of Underhill. After scouting the prospective grounds, the process decided on was as follows...
1) Set a Snare spell baited with a lamb that had been tied down so that it could not move from outside the spells's range.
2) Upon the bulette breaching and triggering the snare, Tatyi and Helios will attempt to further grapple the creature with makeshift harpoons tethered to boulders in the field.
3) Should the bulette break free from both restraints, Tatyi was to lure the beast into the final trap, a spiked snaptrap to be released by Lizzie.
Throughout the process Rhosynn, Lizzie and our new half-orc friend would pepper the monster with arrows. Tatyi and Helios were only to attack once securing the creature.
To say that the plan went off without a hitch would be doing a disservice to the immense danger we were in. If our cobbled together contraptions were to fail we would likely have died in swift order. Fortunately the worst did not come to pass and our 3rd trap was not needed. When harvesting materials from the bulette Lizzie commented that this was yet another encounter with a creature whose hide was foul and acrid. Thus was it decided that our party would be known as the Foul Hide. A stroke of ill-luck inspiring a most menacing moniker. Alas we put the affair behind us and celebrated through the night with the lively townsfolk before leaving in the morning.
We were all too happy to have an uneventful few days as we'd travelled the final stretch to Gran Magna Cir'cori. Nearly two months since we were sent out. My insecurity in the efficacy of fetch questing was quickly disrupted as two figures clad in black with wide-brim bowlers blocked our carriage just outside the city gates. They spoke to each other about us, which was VERY rude, and after a quick spat of violence Lizzie's vorpal blows sent them packing. Still their conversation was most peculiar. They spoke about the statue we were meant to fetch, and our ignorance of our role in things. Quite a bit to inquire into now that we've arrived.
An Ogre for Urogar
The remainder of our journey to Juddall was uneventful and quite pleasant really. Although once in the city it didn't take long for us to bump into a new friend, quite literally. Touch of Burlap in Winter, or Toby as they were happy to be called, had collided with our carriage. Explaining ourselves they seemed most interested in our lives as adventurers and decided to join us. I had hoped to learn more of the Walled Reach, but Toby seemed reticent to share or perhaps simply had little to say. Regardless we had spent some time shopping at a Night Caravan that was in the area before agreeing to an escort request by another professor of Spokewall University. Associate Professor Clumrashkmerruath Urogar, a dragonborn by the looks of it, was more than passionate about his meteorological research, vexing though it may be, and more than eager to release an instrument of his upon a high peak of the east side of the Aegis Mountains. Hiking into the Aegis Mountains was thrilling, the rugged terrain, the ever climbing heights and most of all the pair of displacer beasts hunting us. We survived thanks to a roving pack of blink dogs, sadly one fell in the fight. We pushed on a little longer and reached a suitable peak facing the Corridor of Storms. Having had the last 5 days to ruminate on the professor's lectures the following could be gleamed about the region.
1) Violent storms ravage the Corridor of Storms moving east to west toward the mountains and tearing apart the landscape along the way.
2) The storms are not only frequent but somewhat regular. The professor was confident in his assumptions on when storms would hit the peaks.
3) Once the storms have collided with the mountains they do not roll over the peaks and peeter away naturally but instead dissipate almost instantaneously.
Professor Urogar was able to find the perfect place for his machine, but a small assembly of ogres were planted there firmly. The professor, in what can only be stated as obtuse recklessness, approached the ogres commanding them "leave". To their credit the ogres cared little for the words of the professor stating only that they were suffering stomach pains after gorging on a certain flower. The flower was obviously toxic, and so a deal was struck wherein we would cure them of their pains and they would leave the peak to our experiments. Rhossyn was quick to locate the proper flora for a gastrointestinal relief compound and I ground them into a paste which was added to some water to make the remedy easily consumed (and less flower-like should they have trauma). The ogre happily left stating their intent to find halflings to devour and the site was ours. When the storm finally came it was awe-inspiring. Shear winds whipping at the skin, so forceful the grasses and moss might be lifted up with the rain. Most striking was the lightning though. An array of color and show of grandeur I had never before witnessed. Though it was somewhat spoiled when I had to pour the last of my magic into the meteorological device to keep it functional.
Nonetheless our task was complete. Rhossyn spoke to me in Juddall that perhaps the cause of the halfling deaths in Underhill we'd read about may be attributed to the ogres we'd allowed to live in the Aegis Peaks. I thought it a coincidence they'd mentioned halflings as they left, but to assuage my friend's concerns (and to line our pockets a bit more) I agreed to traveling to Underhill to investigate. The travel was placid, but the Underhill area was marked by great divots in the earth. After some guidance from a resident hiding in their home, we were lead to the elder. An elderly, though unabashed, halfling and a half-orc, quite martially competent. From their testimony we discerned that the creature in question was not one of the ogres we'd encountered, but instead a subterranean ambush predator known as the bulette. And we have set our sights on hunting it.
Somebody Call the Police!!!
Reeling from the snow monkey assault Rhossyn quickly followed the tracks of the thieves. Notably he pointed out that one monkey split from the rest, headed out of town. Understanding that it is easier to follow a group and better to take the opportunity of tracking down the solo monkey we traced the monkey's route to a small shack just outside of town proper. The shack wasn't impressive, but sounds could be heard within. Lizzi and I approached the building stealthily. Lizzi caught a quick glance noting that there was a small group of people inside, a dwarf, a fairy, a warforged, and a human. The monkey was assumedly passed out drunk in the corner. After a fair bit of trickery Lizzi was able to snag the statue (which they'd deemed worthless along with the rest of their haul) while Rhosynn and I distracted the party outside the shack. Unfortunately we did not escape cleanly as the fairy charmed and then subsequently robbed Rhosynn. It was only upon leaving that the situation became clear. We elected to leave town quickly, just in case more trouble came our way. Trouble still came though. A band of highwaymen attempted to rob us on a cliffside checkpoint. We were able to rebuff their assault, although we were forced to kill 2 bandits (one being the captain). The 24 gold that we'd collected from their bodies were given to Rhos to help recoup his losses from the fairy affair. A few days after that unfortunate encounter we'd found a bugbear pinned by a fallen tree on the side of the rode. After rescuing him he informed us that he was a member of the Explorer's Guild by the name of Ghovonm. We were rewarded with an IOU to be presented at the guildhall in Gran Magna Cir'cori. We doled out the necessary warnings about monkeys, thieves and bandits before parting ways. That night my alarm around the carriage was triggered. A swarm of aberrant creatures attacked us. Oddly enough they seemed to be digging into or through the carriage and only attacked in full force once discovered. We were fortunate to be victorious in the fight with the worst of it being Rhos' hummingbirds pushes the creatures into the campfire causing the stench to worsen. I'm grateful for moving through the countryside with such capable company, but it leaves me noticing just how much I relied on the guards of the Almeida Caravan for my own safety. The world seems a mite bit more dangerous than I thought looking out my window.
Spelunking for Spores
After nursing my Malort hangover with a liberal share of flapjacks I gifted the Clockwork Amulet prize to my friend Lizzie and debriefed the party on our findings around Fenthik Moss and the Hive Lord quest. It was decided that we would take the 2 day trip by foot to a cavern noted in Fenthik's journal so as to harvest violet fungus spores for an virulent poison. We managed to dispatch the surprisingly ambulatory fungi and collected the spores necessary for an ingestible dose enough to kill or hamper a large creature. On our way back we decided to go directly for the hive. Lizzie managed to sneak poison into and on the carcass of a deer the kruthiks seemed to be dragging into their den. Afterward we dropped lit torches into the smaller holes to discourage passage there and waited until we could notice any chittering that might indicate the poison taking effect. Once we had checked the airflow of the cavern to avoid smoke inhalation we descended into a large cavern deep in the earth. The Hive Lord was still alive but we were able to dispatch with it after a fierce battle and took its head as proof of our quarry. The reward was pocketed at the inn and we prepared for our journey back to Magna Cir'cori, purchasing a draft horse and carriage for the trip over land. We were in the process of leaving town when a hoard of Snow Monkeys barreled through us. In the aftermath a bird appeared congratulating us for bronze membership in a do-gooders society and handing over a stack of business cards. It was only after we'd managed to gather ourselves from the surprise that we'd noticed the Statue we'd come all this way for was gone.
Bad Aching Beverages
Shortly into our journey west our party came across a grievously wounded elven corpse. The man had on him a note showing several letters and mention of a society within Bad Aching. We followed the trail left by the deceased to a smattering of sizeable holes in the glen. Abominable creatures called Kruthiks ambushed us upon investigating the area. The creatures were dispatched of, but it was decided that the tunnels of the creatures made home were too perilous for us and we continued our journey to Bad Aching. After a few days travel my compatriots and I arrived once again in the town of Bad Aching. Though our first stop through amounted to little in the way of cavorting we took a bit more interest on our return trip, making note of the notice board. On it was posted both flyers for a drinking competition as well as a bounty for the extermination of the Kruthik Hive. We spoke with the quest givers, the society which stewards the dinosaur preserve we were previously in. The society stated there would be no reward for heads brought, only for the hive being vanquished as well as elucidating the deceased's intention to fumigate the hive with a powerful toxin. The party voiced dissent in pursuing the matter any further. I although remain somewhat driven by a lack of funds (as well as a curiosity for the intended concoction) and decided to investigate the lodgings of the deceased elf. In his room I found a cipher for his personal journal, it also revealed that the scrap of letters we'd found on his person was a note detailing the paths of the tunnels so as not to get lost. I've informed the others of my findings, but it seems some remain unmoved. I fear pressing the matter may alienate myself from my companions and so have decided to drop it. Moving to brighter topics, I was able to come out victorious in a drinking competition sponsored by local brewery company Malort. The concoction was repugnant. Though my lineage leaves me sturdier in the face of imbibing toxic substances, I have encountered few distillations worse on the tongue than this even as an apothecary. I amount my winning to having the good fortune of only ever once drawing the short straw from the drink cart. The prize of a Clockwork Amulet is quite fetching. I don't feel I will be as capable utilizing it so I will mention that my companions may keep it for themselves. And who knows! Perhaps this bounty will embolden them to the thought of braving the hive.
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