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Reptilian Reanimation

Effect

The caster utters some incantations in Draconic and raises their hands in a "raise the dead" fashion. All reptilian corpses targeted/in the ground beneath the range (dragons, Dragonborn, reptilian humanoids, reptilian beasts, etc.) reanimate and gain the following attributes:
  • The creatures are considered undead
  • The creatures will follow the casters commands without question
  • All reanimated creatures, regardless of original form, gain 30 HP, an AC of 14, and movement speed (walk, fly, swim, burrow, climb, etc.) of 30 ft
  • Attacks by reanimated creatures: 1d20+5
  • Damage dealt from medium sized creatures is 1d6+2 bludgeoning/piercing/slashing damage (dependent on the creature and aesthetic style of attack), as well as 1d4 necrotic damage. The damage scales based on creature size: 2d6+4 for Large creatures, 3d6+6 for Huge, 4d6+8 for Gargantuan.
The creatures last for 1 hour or until destroyed/stenuously worked. If there are no reptilian corpses nearby, the user can roll a spell attack against their own spellsave DC. If they pass, a skeletal version of the reptile of their choice bursts from the ground with the following attributes: 40 HP, an AC of 15, movement speed of 30 ft (walk, fly, swim, burrow, climb, etc.) attack modifiers of 1d20+7 damage modifiers of 1d8+4 bludgeoning/piercing/slashing damage, plus 1d6 necrotic damage

Discovery

Created by Reaper Dragon before or during The Gigadragonomy
Gestures & Ritual
Verbal (Draconic) & Somatic, can cast as a 10-minute ritual without using a spell slot
Related Discipline
Sorcerer
Related School
Related Element
Death (Draconic Element)
Effect Duration
1 hour or until all the corpses are dispelled or destroyed
Effect Casting Time
1 minute
Range
30 ft (one target) or 20 ft AoE centered on self
Level
5

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