The Road Warrior vies for supremacy on the crumbling roads of the Gamma Age. On the empty highways bands of Road Warriors, both marauders and crusaders, maintain and salvage the best vehicles they can acquire for the purpose of dominating the routes between settlements. For the Road Warrior, a vehicle is both armour and weapon, and battles take place at speeds sometimes reaching a hundred miles per hour. A few Road Warriors apply their skills with small aircraft and take to the sky rather than doing battle on the roadways.
Groups of malign Road Warriors are commonly interested in controlling heavily travelled routes between settlements so that they can extort trade goods. When not harassing other motorists, Road Warrior bands often raid settlements. While the accumulation of booty benefits these groups, their main goal is usually the acquisition of fuel.
On the other end of the spectrum are those who take to the roads trying to end the tyranny of the others. These crusaders are just as dependent upon fuel as their malicious counterparts, but they salvage what they can from wrecks and abandoned vehicles, and attempt to find more peaceful ways of obtaining fuel through trade.
REQUIREMENTS
Base Attack Bonus: +2
Skills: Craft (mechanical) 1 rank, Drive 3 ranks.
CLASS INFORMATION
Hit Die: d8.
Action Points: 6 + half character level (rounded down) per level.
Class Skills: Acrobatics (Dex), Craft (mechanical) (Int), Demolitions (Int), Drive (Dex), Intimidate (Cha), Knowledge (gossip, tactics) (Int), Linguistics (Int), Navigate (Int), Perception (Wis), Pilot (aircraft), Ride (Dex), Survival (Wis).
Skill Ranks Per Level: 4 + Intelligence modifier.
TABLE: THE ROAD WARRIOR
CLASS FEATURES
Improved Vehicle Modification: A Road Warrior is adept at modifying vehicles. She gains a competence bonus on
Craft (mechanical) checks when making vehicle modifications equal to one-half her class level (rounded down).
Improved Retain Control: At 2nd level a Road Warrior becomes better able to control her vehicle in difficult circumstances. She receives a +2 competence bonus when making a Drive check to retain control of her vehicle.
Bonus Feats: At 3rd, 6th, and 9th level, a Road Warrior gets a bonus feat. The bonus feat must be selected from the following list, and the Road Warrior must meet
all the prerequisites of the feat to select it.
Advanced Firearms Proficiency,
Aircraft Operation,
Archaic Weapons Proficiency,
Armour Proficiency {Light},
Armour Proficiency {Medium},
Brawl,
Burst Fire,
Cleave,
Combat Reflexes,
Double Tap,
Far Shot,
Great Cleave,
Improved Brawl,
Improved Knockout Punch,
Power Attack,
Vehicle Dodge,
Vehicle Expert.
Shot on the Move: At 4th level, a Road Warrior is highly skilled at timing her attacks. She may take an attack action at any point during her vehicle’s movement.
Skilful Boarding: At 5th level, a Road Warrior becomes skilled at jumping onto the exterior of the vehicles of her enemies. When making an
Acrobatics check to jump between moving vehicles while moving, a Road Warrior gets a bonus equal to her class level.
Off-Roader: At 7th level, a Road Warrior’s skills off-road become highly developed. The check/roll modifier for the vehicle’s speed category is not doubled when a Road Warrior drives off-road. The
Drive check penalty for the terrain type still applies.
Collision Control: At 8th level, a Road Warrior has perfected the art of using the capabilities of one vehicle against the inherent weaknesses of another, able to expertly land a crippling blow against her opponent’s vehicle when ramming. At the Road Warrior’s discretion, the smallest vehicle involved in a collision may be treated as though it is one size larger or smaller for the purpose of determining the damage caused by the collision. A Road Warrior may use this ability even if she did not instigate the collision.
Free Driving: At 10th level, a Road Warrior has perfected the skill of combat while behind the wheel. She is able to drive any ground vehicle as a free action. (Drive
checks made to perform a second stunt require a single act.)