Hulgroth Adventurers Guild
Structure
Guildmaster: The Guildmaster is in charge of overseeing the running of the Guild, membership dues, supplies for adventurers, a safe place to rest, and research on monsters. They will agree to bounties, negotiate with clients, and promote their members to the various other Guilds that require services.
Treasurer: The treasurer keeps a record of all bounties received and paid, runs the purse for the Guild, buys and sells supplies, and collects membership dues.
Majordomo: The majordomo is the guild member's liason in most things. They provide travel accommodations when needed, provide maps, information, news and keep the guild appraised of the members accomplishments.
Senior Adventurer: A senior adventurer is the highest rank in the guild, and denotes a level of expertise in fighting and strategic thinking. Typically, they take on the highest paying and toughest jobs the guild has, which are often the deadliest. It costs 1 GP per month to operate as a senior adventurer, or 1 SP for a day.
Advanced Adventurer: An advanced adventurer is quite the experienced member, having seen it and done all, mostly. They are in charge of training new recruits, taking on scouting positions in caravans, and establishing Guild authority when needed. Cost to operate as an advanced adventurer is 6 SP per month, or 5 CP per day.
Journeyman Adventurer: The journeyman adventurer is a seasoned veteran of the rat catching lifestyle, and has a few monster encounters under their belt. They act as shock troops, bully gangs, and skilled party members when taking jobs. Cost to operate as a journeyman adventurer is 3 SP per month or 2 CP per day.
Apprentice Adventurer: The apprentice adventurer is the lowest working rank in the guild, taking on the cheapest, safest, or boring jobs. They are building their brand, gaining experience and knowledge of how to be a successful adventurer. Cost to operate as an apprentice adventurer is 1 SP per month, or 1 CP per day.
Recruit: A recruit isn't an adventurer, yet. They act as laborers, pack holders, hirelings, and staff at the Guildhall. They do not pay fees or dues, and eat and sleep at the guild for free as they train. They can earn money by being hired by other adventurers to act as hirelings for them, or test subjects for experienced warriors and mages.
Culture
Hulgroth is a cutthroat town and the guild can be just as cutthroat. Metaphorically speaking, usually. Other guild members will try to swoop in and steal your bounty if you aren't fast enough, as the guild doesn't have a rule against swiping job postings.
Public Agenda
To maintain the safety and well being of the immediate area, and provide relief to those that can afford it.
Assets
The guild runs out of an old castle inside the city proper, near the river district and is well fortified and armed. Several siege weapons, armored wagons, and a treasure vault make up the guild assets.
History
The Hulgroth Adventurers Guild was founded by a small adventuring team called 'Chuckles Knuckles', that settled down in the local area after clearing out a dragon lair. They offered their services to anyone that would pay them, eventually incorporating their business into an Adventurer's Guild.
"Faith in our Arms"
Founding Date
2645
Type
Guild, Adventuring
Ruling Organization
Leader Title
Location
Notable Members
Comments