Magnimar
The city of Magnimar (pronounced MAG-nih-mahr) stands as one of the two major city-states of southern Varisia. Founded by Korvosan dissenters in 4608 AR, the City of Monuments now stands as a rival to Korvosa in an open war of coin and words. The people of the city are termed 'Magnimarians' and they call Korvosa: 'Little Cheliax'.
Demographics
- 13,307 humans
- 821 halflings
- 659 dwarves
- 655 elves
- 493 gnomes
- 166 half-elves
- 164 half-orcs
- 163 others
Government
Magnimar is ruled by two official political bodies: the Council of Ushers and the Office of the Lord-Mayor. This two-tiered system was established at the city's founding to ensure that no single person ever had too much control. Despite the idealist intentions of the city's founders, over the last century, both offices have become more power-hungry and less effective at representing the needs of the city-state's citizens.
Council of Ushers
The Council of Ushers serves as the legislature of Magnimar and currently contains 117 members. Of these, many are nobles whose families have held seats for generations, back to the time when the Council was but fifteen members large. With many more seats now that there are noble families, dozens of seats are filled with scheming merchants and greedy power-seekers, as well as a frustrated number of genuinely altruistic activists and honest merchants all vying to have their personal causes (many of which are entirely self-serving) heard and passed into law. The Council meets in the austere Usher's Hall in Capital District.[6]
Office of the Lord-Mayor
In theory restricted by the council of Ushers, the lord-mayor is by far the most powerful person in Magnimar. This immense power normally results in corruption. Many of Magnimar's political matters are determined not by who is right, or at least most persuasive, but by who brings the lord-mayor the most lavish and impressive bribe. While in theory, the lord-mayor must uphold the mandates of the Council of Ushers, Lord-Mayor Haldmeer Grobaras frequently ignored them when they were not to his liking
Geography
Magnimar is a large city located on the southwestern coast of Varisia where the Yondabakari River empties into the Varisian Gulf. The city is surrounded by the mostly inhospitable Mushfens. The city itself is defined by two colossal landmarks which predate modern civilization by thousands of years or more. The Irespan is an ancient Thassilonian ruin, the easternmost end of a giant bridge which has now crumbled into the sea. This enormous relic stretched from Magnimar's other most noticeable feature, the three-hundred-foot tall cliff which cuts the city in two known as the Seacleft.
City Districts
While these unavoidable monuments provide natural dividers to the city's three major districts (the Summit atop the cliff, the Shore below, and the Shadow under the Irespan, residents recognize nine city districts within Magnimar. The Summit The wealthiest communities in Magnimar are located in the Summit atop the rise of the Seacleft, as are the city's centers of government, education, and arts. The Summit contains the following three city districts:- Alabaster District, incorporating the neighborhoods of Marble District and the Stylobate
- Capital District, incorporating the neighborhood of Bridgeward
- Naos, incorporating the neighborhoods of Grand Arch and Vista
- Beacon's Point, incorporating the neighbourhood of Rag's End
- Dockway
- Keystone, incorporating the neighbourhoods of The Marches and Silver Shore
- Lowcleft
- Ordellia, incorporating Kyver's Islet
- Galduria
- Nybor
- Ravenmoor
- Sandpoint
- Turtleback Ferry
- Wartle
- Wolf's Ear
Alternative Name(s)
City of Monuments, City of Secrets
Population
16,428
Inhabitant Demonym
Magnimarians
Included Locations
Owner/Ruler
Characters in Location
Related Reports (Primary)
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