The Worldwound opens in Sarkoris. Demons pour forth from the rip in reality and quickly consume the entire nation, leaving only ruin.
The Worldwound opens in Sarkoris. Demons pour forth from the rip in reality and quickly consume the entire nation, leaving only ruin.
The city of Drezen falls to the demon horde, signaling the first crusade’s defeat. In response, the Second Mendevian Crusade is called and establishes the wardstones as a mystical defense that tenuously contains the Worldwound’s blight.
The Third Mendevian Crusade is called, but soon sinks into factional infighting and persecution of indigenous Kellid and Sarkorian animist faiths.
The Fourth Mendevian Crusade is called in response to the rise of the balor Khorramzadeh. The Order of Heralds reins in the purges of the Third Crusade.
The Fourth Crusade ends in a stalemate between demons and crusaders, with the demons forced into retreat but the forces of Mendev too exhausted to fight further.
A small band of heroes slays the demon lord Deskari and seals the Worldwound, bringing the Fifth Mendevian Crusade to a glorious victory. Many exhausted and traumatized veterans leave soon after.
Efforts to reclaim the Sarkoris Scar begin in earnest, but it soon becomes apparent that the cities lost to the Worldwound are too corrupted to salvage. Storasta, Undarin, and Iz are razed after heavy fighting.