Astral Plane
Geography
"It is the space between everything. It is the road that goes everywhere. It is where you are when you aren't anywhere else." Manual of the Planes
The Astral Plane is a vast realm of eternal silver twilight, with no discernible direction or regional break across the entire plane. Planewalkers call the plane the Silver Void for a good reason, and upon first contact it presents an empty silvery sea, devoid of any substance. But it is not empty, and the plane operates on thoughts and willpower more than the elemental building blocks of the multiverse. This basis creates a lot of strange situations that can understandably confuse new travelers.
And, contrary to this first impressions, the Astral Plane is not even empty of locations and phenomena. The most commonly encountered feature are color pools - two-dimensional circles of varying color that allow easy transportation to other planes in the multiverse. As one of the most frequently traveled planes across the multiverse, it’s also not uncommon to run into other planar travelers, usually on their way to somewhere, but the sheer size of the Astral Plane makes such encounters rare.
How big is the Astral Plane? Planar scholars have debated this question for ages, and the most common answer is “forever.” There is no end to the Silver Void, where time and direction are meaningless, and the nature of the plane means that finding places to go requires expending mental energy and having a clear vision rather than knowing a specific path or route.
Besides color pools and the detritus of the multiverse, travelers on the Astral Plane are likely to see astral conduits – ribbons and tubes of various color that wind through the Silver Void. These conduits are sealed portals linking the planes of the multiverse, and are used normally by the souls of the dead moving from their place of death to their final resting place. On other planes, astral conduit openings are difficult to find and often have unusual means of accessing them.
Localized Phenomena
Cycle of Time
On the Astral Plane, time does not pass the same as it does across the rest of the multiverse, so there is no measure of time that is useful or meaningful. This means that a creature on the Astral Plane does not age for as long as they remain on the Astral Plane, and they also do not feel hunger or thirst. Travelers still “feel” the passage of time – a minute that passes feels like a minute anywhere else, and this time distortion doesn’t affect spells or other time-based effects.Fauna & Flora
History
The Astral Plane is an anomaly. Even thinking about it as a plane is technically wrong, as it is simply the space between the planes, but the nomenclature can be made to work if it is thought of as transitive space. Between the Material Plane and the Inner Planes, and between the Inner Planes and the Outer Planes, the Silver Void of the Astral sits, facilitating not just travel but life itself. Or at least intelligent life, which likely draws cognitive essence from the Astral in some way not yet understood. However, whatever its original intention, it has become a place of breathtaking wonder and limitless danger. Lillandri the Moon Mage
Tourism
Getting There
The simplest way to enter the Astral Plane is through the use of the astral projection spell. Using this spell, travelers into the Silver Void have their spirit forms transported only, leaving their material bodies behind. A special connection called a silver cord links the spirit form to the physical body, allowing the targets to traverse the Astral Plane at will. If the traveler’s spirit form is reduced to 0 hit points, the silver cord simply pulls back the person back to their physical body. Unfortunately, one of the most frequently encountered hostile creatures on the Astral Plane – the githyanki – have special weapons that allow them to cut a silver cord, severing the tie and killing the target immediately.
Gates exist across the multiverse linking the various planes to the Astral Plane as well, but these are generally hidden and require a key of some sort to activate. The key for such a portal does not need to be a physical object, it can possibly be a gesture or series of actions instead. Volumes of gate lore are recorded by planar scholars across the multiverse; the most extensive catalogue belongs to the library of Arx Infinitus, home to the Codex Keepers in the Ethereal Plane.
Once a traveler has reached the Astral Plane, finding a way out is very straightforward. Floating portals exist in the Silver Void called color pools which link to other gates in other planes. The colors of these pools reflect their destination – ruby for the Nine Hells, emerald green for the Beastlands, jet black for Limbo, and so on. This makes the Astral Plane an ideal stopping point for finding a portal to another plane, as it is the only place where such gates are easily identifiable and discovered.
Traveling Around
As a realm of thought, moving around in the Astral Plane is not so much a physical act as a mental one. Creatures on the Astral Plane have a flying speed equal to 3 x its Intelligence score while traveling on the plane. Physical movement is possible as well, but it’s clumsy, so a creature relying on its walking speed has a flying speed equal to half its walking speed. Creatures that can swim or fly can move normally, choosing to use their Intelligence, swimming, or flying speed to move around.
Distance is a very abstract concept on the Astral Plane as well. While the plane is theoretically infinite, reaching a specific destination relies more on willpower and a clear mental picture than anything else. Traveling to a location on the Astral Plane requires a number of hours based on how familiar the traveler is with their destination. Use the following chart as a guide.
Familiarity | Travel Time |
---|---|
Very familiar | 2d6 hours |
Studied carefully | 1d4 x 8 hours |
Seen casually | 2d4 x 8 hours |
Viewed once | 1d6 x 16 hours |
Description only | 2d6 x 16 hours |
Comments