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Shifter

Shifters, also sometimes called the weretouched, were a race of humanoids descended from interbreeding between lycanthropes and humans. Fierce and wild-spirited, shifters were feared by many as much as their shapeshifting brethren.

Additional Information

Facial characteristics

Unlike humans, shifters had flat, animal-like noses, larger than usual eyes that allowed them to see better in low light, heavy eyebrows and pointed ears.

Perception and Sensory Capabilities

Darkvision

Civilization and Culture

Culture and Cultural Heritage

Shifters were often feared wherever they went, much like their lycanthrope ancestors. This was due to a common misconception that all lycanthropes were invariably and irreversibly evil, including shifters. Though false, this conception shaped the lives of shifters, who rarely achieved a prominent status in civilized society. Instead, shifters preferred either a nomadic lifestyle or living close to the edges of society, supporting it as fishers, trackers, hunters, guides, or scouts. Others took up the call of an Adventurer's life while yet others gave in to the expectations of society, letting their primal bloodlust fuel them in a life of crime.
Genetic Ancestor(s)
Lifespan
Upwards of 120 years
Average Height
Shifters range from 5 to almost 7 feet tall, depending on their subrace.
Average Weight
130-180 lbs
Average Physique
Shifters resembled humans, their close brethren, but with distinctively bestial features such as sharp teeth, claws, pointed ears, or fur.
Body Tint, Colouring and Marking
Shades of brown
Geographic Distribution
Related Organizations

Shifter

Ability Score Increase
Size Medium
Speed 9m

Age. Shifters are quick to mature both physically and emotionally, reaching young adulthood at age 10. They rarely live to be more than 70 years old but some live upwards of 120 years old.   Alignment. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments.   Size. Shifters range from 1,5 to almost 2,1 meters tall, depending on their subrace. Your size is Medium.   Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 18 meters of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Shifting. As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain additional benefits that depend on your shifter subrace, described below. Once you shift, you can’t do so again until you finish a short or long rest.   Languages. You can speak, read, and write Common and one languages of your choice.   Subraces. Four subraces for Shifters exist: Beasthide, Longtooth, Swiftstride and Wildhunt. Choose one of them.  

Beasthide


Natural Athlete. You have proficiency in the Athletics skill.   Shifting Feature. Whenever you shift, you gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your AC.  

Longthooth


Fierce. You have proficiency in the Intimidation skill.   Shifting Feature. While shifted, you can use your elongated fangs to make an unarmed strike as a bonus action. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier.  

Swiftstride

  Graceful. You have proficiency in the Acrobatics skill.   Shifting Feature. While shifted, your walking speed increases by 6 meters. Additionally, you can move up to 6 meters as a reaction when a creature ends its turn within 1,5 meters of you. This movement doesn’t provoke opportunity attacks.  

Wildhunt

  Natural Tracker. You have proficiency in the Survival skill.   Shifting Feature. While shifted, you have advantage on Wisdom checks and no creature within 9 meters of you can make an attack roll with advantage against you, unless you're incapacitated.
 

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