Whitehaven Piers
Whitehaven Piers is a small but bustling port trade city, known for its strict governance and unique blend of industry and magic. The city is managed with ruthless efficiency by Jerrod the One-eyed, who ensures order without descending into tyranny. The town is home to a diverse population and is renowned for the Sapphire Masters, a group of smiths and wizards who have mastered the art of infusing steel with magic. The city is strategically located, surrounded by water and protected by a large wall on the mainland side, making it a secure and prosperous hub.
Demographics
Total: 8,500
- Humans: 60%
- Dwarves: 15%
- Elves: 10%
- Half-Elves: 8%
- Gnomes: 5%
- Other: 2%
Government
Whitehaven Piers is governed by Jerrod the One-eyed, a shrewd and efficient leader who resides in a small keep at the center of the town. Jerrod maintains a strict policy on who can enter and leave the city, ensuring security and order. The city guard, loyal to Jerrod, enforces the laws with diligence.
Industry & Trade
Primary Industries:
- Shipbuilding and repair
- Magical smithing and enchanting (Sapphire Masters)
- Trade and commerce
- Fishing and agriculture
- +1 weapons and armor
- Fish and seafood
- Agricultural produce
- Artifacts and magical items
Districts
The Docks: The bustling heart of Whitehaven Piers. Teeming with various folk, ships, and goods from all over the region. Home to the shipyards where former soldiers now work.
The Sapphire Quarter: The district where the Sapphire Masters operate. Known for its forges and magical workshops. Produces reliable +1 weapons and armor.
The Market Square: The central hub for trade and commerce. Features a variety of stalls and shops selling goods from all over. A lively place filled with merchants, traders, and customers.
The Residential District: Housing for the city's inhabitants. A mix of modest homes and more opulent residences. Streets lined with trees and small gardens.
The Keep District: The administrative center of the city. Jerrod's keep is located here, along with other government buildings. Highly guarded and fortified.
The Outskirts: The less developed areas outside the main city walls. Used for agriculture and minor industries. Guarded by watchtowers and patrols.
History
Whitehaven Piers was founded as a strategic port city and has a long history of trade and commerce. During the war, it served as a crucial landing zone for allied forces due to its location directly south of Vrido. The city played a significant role in the war effort, and many soldiers who defected chose to remain, contributing to the local shipbuilding industry. Over time, Whitehaven Piers has grown into a prosperous trade hub while maintaining a reputation for strict governance and security.
Points of interest
Jerrod's Keep: The residence of Jerrod the One-eyed. A small but fortified keep in the center of town. Serves as the administrative heart of Whitehaven Piers.
The Sapphire Forge: The primary workshop of the Sapphire Masters. Known for producing +1 weapons and armor. A place of both industry and magic.
The Cursed Isles: Mysterious islands believed to be the resting place of a beholder. Known for strange occurrences and eerie atmosphere. Few who venture here return, and those who do vow never to go back.
The Great Dockyards: The main shipbuilding and repair area. Operated by former soldiers and skilled craftsmen. A hive of activity and industry.
Tourism
The Market Square: A vibrant and lively area filled with stalls and shops. A great place to experience the local culture and trade.
The Cursed Isles Viewpoint: A designated safe spot on the mainland offering a view of the Cursed Isles. Popular with tourists for its eerie yet captivating scenery.
The Sapphire Masters Exhibition: A showcase of the magical smithing talents of the Sapphire Masters. Visitors can watch demonstrations and purchase enchanted items.
Comments