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Whitehaven Piers

Whitehaven Piers is a small but bustling port trade city, known for its strict governance and unique blend of industry and magic. The city is managed with ruthless efficiency by Jerrod the One-eyed, who ensures order without descending into tyranny. The town is home to a diverse population and is renowned for the Sapphire Masters, a group of smiths and wizards who have mastered the art of infusing steel with magic. The city is strategically located, surrounded by water and protected by a large wall on the mainland side, making it a secure and prosperous hub.

Demographics

Total: 8,500
  • Humans: 60%
  • Dwarves: 15%
  • Elves: 10%
  • Half-Elves: 8%
  • Gnomes: 5%
  • Other: 2%

Government

Whitehaven Piers is governed by Jerrod the One-eyed, a shrewd and efficient leader who resides in a small keep at the center of the town. Jerrod maintains a strict policy on who can enter and leave the city, ensuring security and order. The city guard, loyal to Jerrod, enforces the laws with diligence.

Industry & Trade

Primary Industries:
  • Shipbuilding and repair
  • Magical smithing and enchanting (Sapphire Masters)
  • Trade and commerce
  • Fishing and agriculture
  Key Exports:  
  • +1 weapons and armor
  • Fish and seafood
  • Agricultural produce
  • Artifacts and magical items

Districts

The Docks: The bustling heart of Whitehaven Piers. Teeming with various folk, ships, and goods from all over the region. Home to the shipyards where former soldiers now work.   The Sapphire Quarter: The district where the Sapphire Masters operate. Known for its forges and magical workshops. Produces reliable +1 weapons and armor.   The Market Square:  The central hub for trade and commerce. Features a variety of stalls and shops selling goods from all over. A lively place filled with merchants, traders, and customers.   The Residential District: Housing for the city's inhabitants. A mix of modest homes and more opulent residences. Streets lined with trees and small gardens.   The Keep District: The administrative center of the city. Jerrod's keep is located here, along with other government buildings. Highly guarded and fortified.   The Outskirts: The less developed areas outside the main city walls. Used for agriculture and minor industries. Guarded by watchtowers and patrols.

History

Whitehaven Piers was founded as a strategic port city and has a long history of trade and commerce. During the war, it served as a crucial landing zone for allied forces due to its location directly south of Vrido. The city played a significant role in the war effort, and many soldiers who defected chose to remain, contributing to the local shipbuilding industry. Over time, Whitehaven Piers has grown into a prosperous trade hub while maintaining a reputation for strict governance and security.

Points of interest

Jerrod's Keep: The residence of Jerrod the One-eyed. A small but fortified keep in the center of town. Serves as the administrative heart of Whitehaven Piers.   The Sapphire Forge: The primary workshop of the Sapphire Masters. Known for producing +1 weapons and armor. A place of both industry and magic.   The Cursed Isles: Mysterious islands believed to be the resting place of a beholder. Known for strange occurrences and eerie atmosphere. Few who venture here return, and those who do vow never to go back.   The Great Dockyards: The main shipbuilding and repair area. Operated by former soldiers and skilled craftsmen. A hive of activity and industry.

Tourism

The Market Square: A vibrant and lively area filled with stalls and shops. A great place to experience the local culture and trade.   The Cursed Isles Viewpoint: A designated safe spot on the mainland offering a view of the Cursed Isles. Popular with tourists for its eerie yet captivating scenery.   The Sapphire Masters Exhibition: A showcase of the magical smithing talents of the Sapphire Masters. Visitors can watch demonstrations and purchase enchanted items.


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