Oldrar Parinn
Oldrar ? Parinn (a.k.a. ?)
Character Played by Nitro101
saving throws
skills
ARMOR
Light Armor, Medium Armor, Shields
WEAPONS
Crossbow, Light, Dagger, Dart, Quarterstaff, Sling
TOOLS
Dragonchess Set, Thieves' Tools
LANGUAGES
Common, Draconic
proficiencies
Oldrar Parinn
Sorcerer/Cleric 8
Class & Level
Criminal / Spy
Background
Dragonborn
Race
Neutral
Alignment
Strength
14
+2
Dexterity
16
+3
constitution
8
-1
intelligence
12
+1
wisdom
13
+1
charisma
15
+2
Total Hit Dice
8
Hit Die
Hit Die
1d6-1
+3
proficiency bonus
+2 | Strength |
+3 | Dexterity |
+2 | Constitution |
+1 | Intelligence |
+1 | Wisdom |
+5 | Charisma |
+3 | Acrobatics |
+1 | Animal Handling |
+4 | Arcana |
+2 | Athletics |
+5 | Deception |
+1 | History |
+4 | Insight |
+2 | Intimidation |
+1 | Investigation |
+1 | Medicine |
+1 | Nature |
+1 | Perception |
+2 | Performance |
+5 | Persuasion |
+1 | Religion |
+3 | Sleight of Hands |
+6 | Stealth |
+1 | Survival |
20
Armor Class
Armor Class
52
Hit Points
Hit Points
+3
Initiative
Initiative
30
Speed
Speed
Attacks
I’m willing to listen to every side of an argument before I make my own judgment.
I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
I always have a plan for what to do when things go wrong.
Personality Traits
I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
I always have a plan for what to do when things go wrong.
Personality Traits
Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
Ideals
People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
Ideals
I’ve been searching my whole life for the answer to a certain question.
Someone I loved died because of a mistake I made. That will never happen again.
Bonds
Someone I loved died because of a mistake I made. That will never happen again.
Bonds
Unlocking an ancient mystery is worth the price of a civilization.
When faced with a choice between money and my friends, I usually choose the money.
Flaws
When faced with a choice between money and my friends, I usually choose the money.
Flaws
RACIAL TRAITS
Draconic AncestryBR, pg. 34
You gain a breath weapon and damage resistance with your chosen dragon type.
Green DragonBR34
Poison
Breath WeaponBR, pg. 34
Once per short rest as an action, exhale destructive energy based on your Draconic Ancestry. Each creature in the area must make a DC 10 saving throw (type determined by your ancestry), taking 2d6 ([6th] 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half damage on a successful one.
Green DragonBR34
As an action once per short rest, exhale in a 15 ft. cone (CON DC 10, half damage on success) for 2d6 Poison Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
Breath Weapon (Green): 1 Action / Short Rest
Damage ResistanceBR, pg. 34
You have resistance to the damage type associated with your draconic ancestry.
Green DragonBR34
Poison Damage
CLASS FEATURES
Cleric Features
Hit PointsPHB, pg. 57
ProficienciesPHB, pg. 57
SpellcastingPHB, pg. 58
You can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 12, Spell Attack +4) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus.
Divine DomainPHB, pg. 58
You choose a divine domain that grants you additional spells and other features related to your deity.
Arcana Domain
Arcane InitiateSCAG
You gain proficiency in the Arcana skill and two cantrips of your choice from the wizard spell list.
Mage Hand(Cantrip)
Shadowthorn(Cantrip)
Channel DivinityPHB, pg. 58
You can channel divine energy to fuel magical effects a number of times per short rest
Channel Divinity: (No Action) 1 / Short Rest
Channel Divinity: Turn Undead: 1 Action
Channel Divinity: Arcane AbjurationSCAG
As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend that can see and hear you and is within 30 ft. must make a WIS saving throw (DC 12). If it fails, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns moving away from you, can't take reactions, and can only Dash or Dodge if it can't move. Creatures that fail can instead be banished based on your cleric level: [5th] CR 1/2 or lower, [8th] CR 1 or lower, [11th] CR 2 or lower, [14th] CR 3 or lower, [17th] CR 4 or lower
Channel Divinity: Arcane Abjuration: 1 Action
Ability Score ImprovementPHB, pg. 59
Feat
Defensive Duelist
Sorcerer Features
Hit PointsPHB, pg. 100
ProficienciesPHB, pg. 100
Deception
Persuasion
SpellcastingPHB, pg. 101
You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack +5). You can use an arcane focus as a spellcasting focus.
Sorcerous OriginPHB, pg. 101
Draconic Bloodline
Dragon AncestorPHB, pg. 102
You have a specific dragon type as your ancestor. You can speak, read, and write Draconic and you double your proficiency bonus for CHA checks involving dragons.
Silver Dragon
Draconic ResiliencePHB, pg. 102
Your max HP increases by 4. When you aren’t wearing armor, your AC equals 16.
Font of MagicPHB, pg. 101
You have 4 sorcery points that you regain when you finish a long rest. You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.
Sorcery Points: 1 Action
Uses: 4 / Long Rest
Convert Sorcery Points: 1 Bonus Action
MetamagicPHB, pg. 101
You gain the ability to twist spells to suit your needs.
Quickened Spell
When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
Metamagic - Quickened Spell: (No Action)
Empowered Spell
When you roll damage for a spell, you can spend 1 sorcery point to reroll up to 2 of the dice. You must use the new rolls and you can use this option even if you've already used another Metamagic option.
Metamagic - Empowered Spell: (No Action)
Ability Score ImprovementPHB, pg. 102
Feat
War Caster
Features & Traits
Draconic AncestryBR, pg. 34
You gain a breath weapon and damage resistance with your chosen dragon type.
Green DragonBR34
Poison
Breath WeaponBR, pg. 34
Once per short rest as an action, exhale destructive energy based on your Draconic Ancestry. Each creature in the area must make a DC 10 saving throw (type determined by your ancestry), taking 2d6 ([6th] 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half damage on a successful one.
Green DragonBR34
As an action once per short rest, exhale in a 15 ft. cone (CON DC 10, half damage on success) for 2d6 Poison Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
Breath Weapon (Green): 1 Action / Short Rest
Damage ResistanceBR, pg. 34
You have resistance to the damage type associated with your draconic ancestry.
Green DragonBR34
Poison Damage
CLASS FEATURES
Cleric Features
Hit PointsPHB, pg. 57
ProficienciesPHB, pg. 57
SpellcastingPHB, pg. 58
You can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 12, Spell Attack +4) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus.
Divine DomainPHB, pg. 58
You choose a divine domain that grants you additional spells and other features related to your deity.
Arcana Domain
Arcane InitiateSCAG
You gain proficiency in the Arcana skill and two cantrips of your choice from the wizard spell list.
Mage Hand(Cantrip)
Shadowthorn(Cantrip)
Channel DivinityPHB, pg. 58
You can channel divine energy to fuel magical effects a number of times per short rest
Channel Divinity: (No Action) 1 / Short Rest
Channel Divinity: Turn Undead: 1 Action
Channel Divinity: Arcane AbjurationSCAG
As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend that can see and hear you and is within 30 ft. must make a WIS saving throw (DC 12). If it fails, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns moving away from you, can't take reactions, and can only Dash or Dodge if it can't move. Creatures that fail can instead be banished based on your cleric level: [5th] CR 1/2 or lower, [8th] CR 1 or lower, [11th] CR 2 or lower, [14th] CR 3 or lower, [17th] CR 4 or lower
Channel Divinity: Arcane Abjuration: 1 Action
Ability Score ImprovementPHB, pg. 59
Feat
Defensive Duelist
Sorcerer Features
Hit PointsPHB, pg. 100
ProficienciesPHB, pg. 100
Deception
Persuasion
SpellcastingPHB, pg. 101
You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack +5). You can use an arcane focus as a spellcasting focus.
Sorcerous OriginPHB, pg. 101
Draconic Bloodline
Dragon AncestorPHB, pg. 102
You have a specific dragon type as your ancestor. You can speak, read, and write Draconic and you double your proficiency bonus for CHA checks involving dragons.
Silver Dragon
Draconic ResiliencePHB, pg. 102
Your max HP increases by 4. When you aren’t wearing armor, your AC equals 16.
Font of MagicPHB, pg. 101
You have 4 sorcery points that you regain when you finish a long rest. You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.
Sorcery Points: 1 Action
Uses: 4 / Long Rest
Convert Sorcery Points: 1 Bonus Action
MetamagicPHB, pg. 101
You gain the ability to twist spells to suit your needs.
Quickened Spell
When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
Metamagic - Quickened Spell: (No Action)
Empowered Spell
When you roll damage for a spell, you can spend 1 sorcery point to reroll up to 2 of the dice. You must use the new rolls and you can use this option even if you've already used another Metamagic option.
Metamagic - Empowered Spell: (No Action)
Ability Score ImprovementPHB, pg. 102
Feat
War Caster
Features & Traits
Heroes Enabled
Mental characteristics
Personal history
?
Gender Identity
- Male,He
Sexuality
Bisexual
Education
?
Employment
?
Accomplishments & Achievements
?
Failures & Embarrassments
?
Mental Trauma
?
Intellectual Characteristics
?
Morality & Philosophy
?
Taboos
?
Relationships
Alignment
Neutral Evil
Current Location
Species
Currently Held Titles
Date of Birth
17th of Math
Year of Birth
1610 CE
38 Years old
Circumstances of Birth
?
Spouses
The Enchantress Mariann
(Wife)
Siblings
Children
Gender
Male
Eyes
Silver
Hair
Brown (?)
Skin Tone/Pigmentation
Green
Height
5'9" or 180cm
Weight
60 LBS
- Common
- Draconic