Session 26: Saving Yarrin Report
General Summary
Our heroes started this session fighting to save the people of Yarrin. Heading deeper into the town, they find another 3 fire elementals. Reggie and James reassure and save the children of Yarrin, and then joins the fight with their companions. Joe jumps over some stalls and lands on the back of this fire elemental, killing it, and showing off his fire immunity. Another knocks James to the ground, and time stops again.
Everyone is treated to another visit from The Merry Man. He kneels next to James, gives him a potion, tucks two more in his breast pocked, lifts him to his feel and imbues the magic from a Staff of Healing into James' Battleaxe. What a guy.
The party makes decent work of the other two fire elementals, and they help Sir Azer put the fires out in the rest of town. Reggie and James use their healing magic to help all the injured people in town that they can find.
When the town is safe, Sir Azer greets them and gives them his upmost gratitude. He too knows there was a dragon and a man floating above the town. The fires started and the two were gone. He doesn't hold back his distrust and dislike for the Guardians of Greyacre and what Thalia is doing. Now is not the time to talk about such things, so he answers any questions they have and heads off to help the needy.
By dark, the streets are lined with the victims of the fires. Flowers and trinkets have been laid at some. The mourning is clear, but actually the atmosphere shifts. The townsfolk start drinking and eating together, forced into their new communities, many bunking together. The wake has begun and the town is actually fairly jovial. Sir Azer requests to speak to the PCs in his modest home.
In his modest home he invites them to sit. He removes the lid off a teapot and turns his home into a Private Sanctum. He's quite direct about his distrust of Thalia, and his final message is for the Emerald Straws to remember that they are a family, the Guardians of Greyacre aren't.
The PCs decide to camp that evening on the edge of the woods. A usual routine watch, except James wakes up covered in blood and the taste of flesh in his mouth. Uh-oh, he's still a wereshark! They follow the trail of blood back to two bodies, where he devoured any identifiable features (and genitals), and then later back in Yarrin. Reggie finds it VERY difficult not to grass up James, but they vow to to find out what happened to the guard that takes the bodies off their hands.
Our heroes leave and head into the woods on the morning of the 1st of Noctuna.
Rewards Granted
Orion takes 2sp from grateful people at Yarrin. I hope it was worth it.
Sir Azer gives them his thanks and offers a favour if they ever need one.
James also gets his Battleaxe of Healing from The Merry Man.
Missions/Quests Completed
The PCs gained a maybe-clue on something big walking around the forest, but it could be anything.
Also, they gave themselves a quest to pin the murders of the people of Yarrin on some kind of beast.
Character(s) interacted with
Our heroes met The Merry Man once more, and was also introduced to Sir Azer.
Created Content
James Grom Jr.
Joe Smith
Reginald Jones
Bearbera
Orion De'Mac
Report Date
19 Jul 2020
Primary Location
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