Badger Form

This spell transforms the priest into the form of a giant badger, with all the abilities and attacks thereof as detailed in the Monstrous Compendium® Annual, Volume Two. No system shock roll is required.   Giant Badger: AC 4; MV 6, Br 3; HD 3; hp as caster; THAC0 17; #ATT 3; Dmg 1d3 (claw)/1d3 (claw)/1d6 (bite SA saves as caster; SZ M (4' long ML as caster; Int as caster; AL as caster; XP as caster.   When the change in form occurs, the priest's equipment, if any, melds into the new form. (The DM may allow protective devices, such as asing of protection, to continue operating effectively.) The priest retains all mental abilities and granted powers but cannot cast spells. Hit points and saving throws remain the same as well. The priest can return to its normal form at any time, ending the spell prematurely. When the badger form ends, whether due to the spell expiring or the priest willing it to do so, the priest returns to his or her own form and heals 1d12 points of damage. The priest also returns to his or her own form when slain or when the effect is dispelled, but no damage is healed in these cases. A system shock check is not required to transform back to the caster's normal form, whether voluntarily or involuntarily.   This spell is commonly employed to assist in the digging of halfling burrows and to defend them against attackers.
[Demihuman Deities]

Yondalla

Sphere: Animal
(Alteration)
Level: 4
Range: 0
Components: V, S, M
Duration: 2 turns/level
Casting Time: 1 round
Area of Effect: The caster
Saving Throw: None
Material Components: the priest's holy symbol and a claw, tooth, or tuft of hair from a badger (normal or giant sized) (consumed)

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