This spell creates a one-way invisible force field around the area of effect.
The Bigby's crushing hand spell creates a huge, disembodied hand similar to those of the other Bigby's hand spells.
When this spell is employed, the wizard can command any non-living ropelike object, including string, yarn, cord, line, rope, or even a cable.
Bind undead is highly effective against certain kinds of undead (it has no effect on living creatures).
Blackmantle creates a shimmering aura around all creatures within the affected area that negates all healing and regeneration, both natural and magical.
The priest employs this spell to set up a wall of circling, razor-sharp blades.
Upon uttering the bless spell, the caster raises the morale of friendly creatures and any saving throw rolls they make against fear effects by +1.
This spell allows a priest to duplicate a specified amount of animal or vegetable matter.
When this spell is cast, a narrow shaft of light shines down upon the priest, making him immune to the effects of natural cold (such as a blizzard) and granting him a +3 bonus to saving throws vs. magical cold (such as a white dragon's breath weapon).
The blindness spell causes the victim to become blind, able to see only a grayness before its eyes.
By means of this spell, the wizard causes his material form to "blink" directly from one point to another at a random time and in a random direction.
When this powerful spell is employed, the wizard transfers his spirit to the body of an undead creature, totally dominating it.
This spell allows a wizard to create a quasi-real, vulturelike creature.
When a blur spell is cast, the wizard causes the outline of his form to become blurred, shifting and wavering.
Body clock affects a subject in the following ways... The subject's need for sleep is reduced...
This nasty curse slowly erodes the healthy bone of any chosen creature within range, who is entitled to a saving throw vs. spells.
A wizard can use this spell to enchant a bone, causing it to become a magical club.
This spell temporarily animates the physical remains of a human, demihuman, or humanoid.
A wizard using this spell, which operates much like a forget spell, can permanently burn from the memory of any one creature all knowledge of either a specific place or person or a time period of up to one year
When the wizard casts this spell, a jet of searing flame shoots from his fingertips.
This spell transforms the priest into the form of a giant badger, with all the abilities and attacks thereof
A banishment spell enables the caster to force some extraplanar creature out of the caster's home plane.
When a priest casts the barkskin spell upon a creature, its skin becomes as tough as bark, increasing its base Armor Class to AC 6, plus 1 AC for every four levels of the priest.
By means of this spell, the priest can create additional limbs from her upper torso, known as battlearms.
This spell augments any one ability score that corresponds to a creature tattooed on the caster's body.
This spell allows the subject to take on the illusory form of a single animal species
Beastspite afflicts a single person with a magical aura that induces one species of animal to hate and fear the character.
Thisspell imbues the cleric’s bronzewoodor oaken cudgel with the power to charm an opponent by touch.
The Bigby's clenched fist spell brings forth a huge, disembodied hand that is balled into a fist.
Bigby's forceful hand is a more powerful version of Bigby's interposing hand.
Bigby's grasping hand is a superior version of the 6th-level Bigby's forceful hand.
Bigby's interposing hand is a man-sized to gargantuan-sized magical hand that appears between the spellcaster and his chosen opponent.
A binding spell creates a magical restraint to hold a creature, usually from another plane of existence.
This spell negates the effect of protection from evil spells, including the10-foot-radius version, and can suppress the aura of protection paladins exert.
For the round following the casting of this spell, any single-edged, slashing weapon is granted a +3 bonus to hit (but not to damage).
This spell is a variant of the spell heroes’ feast...
When this spell is cast, the caster is cloaked in the brilliant silvery radiance of Pholtus.
By casting the blood groove spell, a Hextorian priest may enchant an edged weapon (sword, dagger, axe, etc.) so that its surface becomes jagged and lined with blood grooves.
This spell enshrouds the priest in a cloak of swirling blood-red droplets.
This spell imbues a living, sentient being with the battle rage and blood lust of a berserker.
This horrific spell permits the priest to convert a deadly triumph into magic effects baneful to his adversaries.
This spell has two effects on the creature being targeted with the spell.
By casting this spell, the priest channels a bolt of divine energy against one creature.
A bonechain spell causes a chain of skeletons under the caster’s control to suddenly spring from scattered bones.
This powerful spell enables the caster to cure many persons (even an entire community) who are afflicted with a nonmagical disease.
When this spell is cast, one item may be examined by the mage so that he may identify the nature of its enchantment.
This spell causes the priest's eyes to glow and look like flames.