Bonechain
A bonechain spell causes a chain of skeletons
under the caster’s control to suddenly spring from
scattered bones. It requires special preparation in
the form of material components. For each link in
the chain, the priest must have one bone from a deceased human or humanoid creature. Any bone can
be employed, although tradition prefers finger or
rib hones. Each bone must come from a separate
creature; the spell fails the instant a second hone
from the same creature is activated.The maximum
number of bones usable in the spellcasting is equal
to the priest’s experience level. Each bone can be
placed up to 20 feet from any other bone employed
in the spell. A distance of greater than 20 feet
negates the continuation of the bonechain.
When the spell is cast, at the point where each
hone is placed, a skeleton springs up and will do
the bidding of the priest casting the spell, automatically fighting the nearest enemy of the priest, if
appropriate. Skeletons activate rapidly and sequentially from the hone nearest the caster outward, at the rate of 5 per round. Each activated
skeleton has a minimum of 5 hit points, but is otherwise a normal animated skeleton. Concealed or
covered bones might he used. Bones buried in
earth, hidden in plasterwork or within wooden
paneling, and so on, can spring forth as skeletons;
bones buried helow foot-thick marble slabs could
not (the DM decides doubtful cases). Skeletons animated by a bonechain remain in existence until
the dawn following the casting of the bonechain
spell, unless destroyed earlier.
This spell was specifically developed to enable
ambushes, with hones planted in the ground in a
circle or column, and for protection, with ranks of
hones hidden in alcoves, urns and the like along
comdors and passages.
[Iuz the Evil]
Iuz
Sphere: Necmmantic(Necromancy)
Level: 4
Range: Special
Components: V, S, M
Duration: Special
Casting Time: 7
Area of Effect: Special
SavingThrow: None
Components: V, S, M
Duration: Special
Casting Time: 7
Area of Effect: Special
SavingThrow: None
The priest's unholy symbol of Iuz is also required for this spell.
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