Damage to and Repair of Armor
Armor Type |
AC |
DP |
---|---|---|
Banded mail |
4 |
30 |
Barding, Chain |
5 |
50 |
Full Plate |
2 |
80 |
Full Scale |
6 |
40 |
Half Brigandine |
7 |
30 |
Half Padded |
9 |
10 |
Half Scale |
7 |
30 |
Leather / Padded |
8 |
20 |
Brigandine |
6 |
20 |
Bronze Plate |
4 |
30 |
Chain Mail |
5 |
25 |
Field plate |
2 |
40 |
Full Plate |
1 |
45 |
Gladiator, Gallic |
7 |
15 |
Gladiator, Samnite |
5 |
25 |
Gladiator, Thracian |
9 |
5 |
Helm, Cap |
+0 |
5 |
Helm, Coif |
+0 |
15 |
Helm, Closed-Face* |
+0 |
25 |
Helm, Great |
+0 |
35 |
Helm, Open-Faced |
+0 |
20 |
Hide Armor |
6 |
20 |
Leather Armor |
8 |
10 |
Padded Armor |
8 |
10 |
Plate Mail |
3 |
35 |
Ring Mail |
7 |
15 |
Scale Mail |
6 |
20 |
Shield, Body |
+1 |
35 |
Shield, Buckler |
+1 |
10 |
Shield, Medium |
+1 |
25 |
Shield, Small |
+1 |
10 |
Splint Mail |
4 |
30 |
Studded Leather |
7 |
15 |
Piecemeal Armor
If you're using the Piecemeal Armor rules from the Armor section, consider the armor's Breastplate to have the number of DP listed for it in the chart. Each arm and leg will havea DP amount equivalent to one-tenth of the DP total from the chart. The breastplate will take all DP damage from attacks unless they are Called Shots to other body parts.
Magical Armor
Magical Armor does not gradually lose its protective enchantment as it is damaged. However, if it reaches 0 DP before being repaired, the armor is destroyed and so is the enchantment.
Being magical does not confer any extra Damage Points on the suit of armor. It can gradually be destroyed by brute force like any unenchanted suit of armor.
Repairing Armor
Guidelines for repairing damaged armor are presented in the Character Creation chapter, under the headlines "Repairing Armor" and "Repairing Magical Armor."
Effects on the Campaign
These rules for calculating damage to armor add a little complexity to combats in the game. Every time a character is hit in combat, he'll have to add one tally-mark to a separate scratch sheet of paper showing the damage his armor is taking. It's easy to forget; the DM will constantly have to remind his players to do this in the first weeks he is introducing this rule into his campaign. Therefore, we recommend you use this system only if it's important to you. If it isn't, don't bother with it.
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