Armor

Type
Cost
Weight (lbs.)
Armor Lining
5 gp
5
200 gp
35
Body Spikes
150% of normal armor cost
+25% armor weight
120 gp
35
400 gp
45
50 gp
35
Chain Mail and hauberk only
75 gp
40
Price depends upon coin type, minimum 1,000 of whatever coin type
20
Coif, ceremonial
2 gp
**
20
***
50
****
35
2,000 gp
60
4,000 - 10,000 gp
70
30 gp
10
8 gp
5
15 gp
30
5 gp
15
4 gp
10
600 gp
50
100 gp
30
120 gp
40
*
20
10 gp
15
1 gp
3
7 gp
10
3 gp
5
1 gp
3
30 gp
25
80 gp
40
20 gp
25
*This armor is not available for sale in the land kingdoms.
**Not available above ground
***Not available in any size other than Dwarf, available only to Dwarven officers
****Elven plate cannot not be purchased, it must be bestowed by someone else for service. Only elves (and possibly half-elves) may receive it. Elves do not wear it into battle, it is primarily for ceremonial purposes.
                                                                                                                                                                                                        In addition to the types of armor listed above. your DM may have special armors prepared from rare or exotic materials. Since it is highly unlikely that your character can afford these at the start, the DM will tell you when you need to know about such items.

Unusual Metal Armors

Metal
AC Adj.
Weight Adj.
Cost Mult.
Adamantite
+1
-25%
x500
Bronze
-1
0
x 2/3
Elven Steel
0
-50%
**
Fine Steel
0
-10%
x2
Gold
-4
+100%
Weight + x3*
Iron
0
+25%
0
Silver
-2
0
Weight + x2*

The AC adjustment in no way implies that the armor has magical properties, only that the material is better or worse than normal. Thus, no bonuses are gained for saving throws, etc.

* Weight + x# means the character must provide the amount of melal needed to make the suit (determined by weight). In addition, the character must multiply the normal cost of the armor by the multiplier listed and pay this as fabrication cost.

** Elven armors can't normally be purchased, being given as gifts to those the elves deem worthy.

Piecemeal Armor

What happens when a character takes a heavy metal breastplate from a set of field plate and then wears chain mail sleeves and leggings and a leather armor cap? (That is, what happens other than he looks stupid?)

Characters can wear armor assembled out of the remnants of other, mismatched sets of armor. It's not as good, and certainly not as good-looking, as wearing a matched suit. Butsometimes necessity dictates that characters wear what's on hand.

Bonus to AC per Type of Piece:

Armor Type
Full Suit
Breast Plate
Two Arms
One Arm
Two Legs
One leg
Banded Mail
6
3
2
1
1
0
Brigandine
4
2
1
0
1
0
Bronze Plate
6
3
2
1
1
0
Chain Mail
5
2
2
1
1
0
Field Plate
8
4
2
1
2
1
Full Plate
9
4
3
1
2
1
Hide Armor
4
2
1
0
1
0
Leather Armor
2
1
1
0
0
0
Padded Armor
2
1
1
0
0
0
Plate Mail
7
3
2
1
2
1
Ring Mail
3
1
1
0
1
0
Scale Mail
4
2
1
0
1
0
Splint Mail
6
3
2
1
1
0
Studded Leather
3
1
1
0
1
0

Example: A character is robbed of all his worldly goods. Later, he finds the aftermath of a battle, with a couple of dead warriors still in their armor. One body wears a badly battered set of field plate (of which the breastplate is intact), while the other wears a full suit of chain mail (of which the chest is riddled with holes and one leg is destroyed).

He tries to piece this together into a suit for him. He takes the field plate's breastplate. Looking at the chart, we see it grants an AC bonus of 4. He also takes the field plate's two arms. Looking at the chart, we see they grant an AC bonus of 2. He takes the surviving chain mail leg. Looking at the chart, we see that it grants an AC bonus of 0. (He'll also take the surviving helm or helmet from one of these warriors, so that he'll have some armor on his head in case of a Called Shot Shot to the Head.)

His AC bonus is 6, so his AC now is 4—not too bad. If there's a shield, he'll have an AC of 3. If someone takes a Called Shot to his unarmored leg, he'll be at AC 10 (or 9 with the shield), as per the Called Shot section, but that attacker will take a –4 penalty to attack rolls for the Called Shot maneuver.

Weight of Piecemeal Suits

To calculate the weight of a piecemeal suit of armor, follow these guidelines:

The breastplate is 1/2 the weight of the original suit.

Each arm and leg is 1/8 the weight of the original suit.

About Magical Armor

If a suit of magical armor is used for one of these piecemeal efforts, it grants none of itsmagical bonus; once the magical armor is split into little bits, or pieces are merely separated and not worn together, the magical bonus doesn't work.

Gladiator Armor

These rules for piecemeal armor are, in effect, how the types of Gladiator Armor described in this chapter are built.

Thracian armor consists of fasciae, the equivalent of Hide armor worn on two legs—thus an AC bonus of 1, for an AC of 9.

Gallic armor consists of fasciae (Hide armor on two legs), one manica (the equivalent of Splint Mail on one arm, thus an AC bonus of 1), and a protective metal belt. The belt is a special piece of gladiator armor; it constitutes half a breastplate of Hide armor in both weight an AC bonus, so it grants an AC bonus of 1. All together, Gallic armor grants an AC bonus of 3, for a final AC of 7. Note: The armor belt cannot be worn in addition to a Breastplate, only instead of one.

Samnite armor consists of a cuirass (a splint mail equivalent breastplate conferring an AC bonus of 3), and splint-equivalent armor on one arm (AC bonus of 1) and both legs (AC bonus of 1), for a final AC of 5.

The piece of armor called the Galerus, worn on the weapon shoulder, does not add anything to the AC bonus; it is considered part of the sleeve or breastplate.

Damage to and Repair of Armor
[Player's Handbook & Complete Fighter's Handbook]

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