Death Pact
By completing this ritual, a high priest forges a
powerful pact with his or her deity. The covenant
ensures that a chosen individual will survive an
untimely death. A death pact is triggered whenever the
protected individual is reduced to fewer than 0 hit
points (mortally wounded) due to combat, spell, or
accident. In the same round, the subject receives the
following benefits:
- The individual (or his or her remains) and all possessions are transported immediately back to a religious sanctuary as if by a Word of Recall (the location of the sanctuary must be specified at the time of forging the death pact).
- Upon arrival, the individual receives a Raise Dead spell (if necessary) and automatically makes any required system shock roll.
- Any physical damage sustained by the individual is completely healed except for 2-5 (1d4+1) points of damage.
- Any severed or amputated limbs are instantaneously Regenerated.
- The body is cleared of lingering enchantments with a dispel magic (bestowed at caster's level), whether beneficial or baneful, and cleansed of all poisons, diseases, blindness, curses, and insanity.
[Complete Book of Necromancers]
Sphere: Necromantic, Summoning
(Necromancy, Alteration)
Level: 7
(Necromancy, Alteration)
Level: 7
Range: Touch
Components: V, S, M
Duration: Special
Casting Time: 1 turn
Area of Effect: One individual (usually caster)
Saving Throw: None
Components: V, S, M
Duration: Special
Casting Time: 1 turn
Area of Effect: One individual (usually caster)
Saving Throw: None
an (un)holy sanctuary consecrated to the caster's deity and seven drops each of the caster's blood, the recipient's blood, (un)holy water, and dew
Comments