When a dancing lights spell is cast, the wizard creates, at his option, from one to four lights that resemble either torches or lanterns...
This spell causes total, impenetrable darkness in the area of effect.
Dead Man's Eyes causes the whites of the caster's eyes to turn black and his pupils to reshape themselves into small white skulls.
The deafness spell causes the recipient to become totally deaf and unable to hear any sounds.
By completing this ritual, a high priest forges a powerful pact with his or her deity.
By covering a doorway with the most forbidden and lethal of necromantic runes, a wizard can protect a small portal so that any creature that tries to pass through the warded area without first speaking a word of command is immediately subjected to a
When a cleric employs this spell, he or she touches a subject who is injured, unconscious and "at death's door" (-1 to -9 hit points).
Death shroud draws upon the Negative Material Plane to surround the caster in a dark and shadowy aura of life-draining energy.
This spell enables the wizard to specially prepare a garment so as to hold far more than it normally could.
This spell must be cast on at least two creatures.
By means of this spell, the caster causes all vegetation within the affected area to wither and die, crumbling into black ashes.
This spell enables one person or creature to postpone death.
By means of a delude spell, the wizard conceals his own alignment with that of any creature within a 30-foot radius at the time the spell is cast.
When used by a priest, this spell can detect if a person or monster is under the influence of a charm spell, or similar control such as hypnosis, suggestion, beguiling, possession, etc.
By means of this spell, the wizard immediately becomes aware of any attempt to observe him by means of clairvoyance, clairaudience, or magic mirror.
This spell discovers emanations of evil (or of good in the of the reverse spell) from any creature, object, or area.
When the wizard casts a detect invisibility spell, he is able to see clearly any objects or beings that are invisible, as well as any that are astral, ethereal, or out of phase.
A priest who casts this spell is immediately able to determine if the subject creature deliberately and knowingly speaks a lie.
When the detect magic spell is cast, the priest detects magical radiations in a path 10 feet wide and up to 30 yards long, in the direction he is facing.
When the detect magic spell is cast, the wizard detects magical radiations in a path 10 feet wide and up to 60 feet long.
This spell enables the priest to determine if an object has been poisoned or is poisonous.
Upon casting this spell, the caster is able to detect snares, pits, deadfalls and similar hazards along a 10-foot-wide by 40-foot-long path.
This spell enables the caster to detect all undead creatures out to the range of the spell.
Dilation I allows a wizard to increase the area of effect of any one spell of levels 1-3.
This spell functions exactly like the 4th-IeveI Dilation I spell, except...
This spell allows the caster to selectively warp the fabric of space, folding it into higher dimensions.
This spell allows the caster to temporarily convince himself that certain objects or as many as four creatures within the area of effect do not actually exist.
This spell changes the appearance of a single unit so it resembles another unit.
The priest using this spell causes a summoned creature of evil nature, an evil creature from another plane, or a creature summoned by an evil caster, to return to its own plane or place when the caster successfully strikes it in melee combat.
When a priest casts this spell, it has a chance to neutralize or negate the magic it comes in contact with...
When a wizard casts this spell, it has a chance to neutralize or negate magic it comes in contact with.
This spell must be cast by a priest during the preparation of food for a meal.
A divination spell is used to garner a useful piece of advice concerning a specific goal, event, or activity that will occur within a one-week period.
This spell allows a wizard to extend both the duration and range of the wizard eye spell and any divination spells of levels 1-4.
This spell is a more powerful version of the genius spell.
This spell causes the body of the caster (or any single person or creature touched by the caster) to become completely covered with dragon scales...
This spell prevents any dragon who fails its saving throw from entering the area of effect.
When this spell is cast, the priest's body shudders and glows with a shimmering aura as it becomes a vessel for the power of his god.
This spell creates an exact copy of any single item the caster touches.
This spell enables a priest to conjure up a weak air elemental — a dust devil of AC 4, 2 HD, MV 180 feet per round, one attack for 1d4 points of damage, which can be hit by normal weapons.
The casting of a death fog spell creates an area of solid fog that has the additional property of being highly acidic.
This spell enables the caster to visualize the final minutes of the life of any creature or person that died within the previous 24 hours.
When a death spell is cast, it snuffs out the life forces of creatures in the area of effect instantly and irrevocably.
By casting this spell, the priest slays another living creature and transfers part of its life energy to himself.
By casting delay image, the priest surrounds himself or a recipient creature in a magical aura which bends time slightly in his favor.
This spell creates a fireball, with a +1 bonus to each of its dice of damage, which releases its blast anywhere from instantly to five rounds later, according to the command given by the wizard.
This spell is very much like the 5th-level wizard spell sending, allowing a brief contact with a far distant creature...
This spell is similar to the 5th-level shadow magic spell, but this spell enables the casting of partially real 4th- and 5th level evocations...
This spell is similar to the 4th-level spell, Shadow Monsters...
Detect animal attacker gives the druid a visual image either of a creature that injured an animal or of an animal that attacked any victim.
Detect disease reveals to the wizard whether a subject creature or object carries a disease, whether normal or magical.
By use of this spell, the caster can determine if a creature is alive, including creatures in a coma or trance, or under the influence of feign death.
This divination reveals the presence of disembodied or noncorporeal spirits of all types...
This spell is similar to know alignment in that it enables the priest to read the aura of a living or deceased creature.
The caster of this spell touches a being who is drugged, drunken, unconscious, or sleeping. The caster then speaks the verbal component and rings a small silver or brass bell.
A dig spell enables the caster to excavate 125 cubic feet of earth, sand, or mud per round.
By means of a dimension door spell, the wizard instantly transfers himself up to 30 yards distance per level of experience.
When this spell is cast, the cleric brings into being a disc that will blast most creatures into nothingness unless they are resistant to magic.
This spell causes matter to vanish.
By means of this spell, a wizard on the Prime Material plane seeks to force or to enable a creature from another plane of existence to return to its proper plane.
By casting this spell, the priest dispels all areas of magical darkness within the area of effect, rendering them unable to reform for at least 8 turns.
Emulating the natural ability of the displacer beast, this spell causes the caster to appear to be about two feet away from his true location.
This spell can be cast only in an area completely surrounded or enclosed by earth, rock, sand, or similar materials.
This spell enables the caster to enchant the branch of a ginkgo or fruit tree to locate a common item that is hidden from view.
The domination spell enables the caster to control the actions of any person until the spell is ended by the subject's Intelligence.
When this spell is cast, the wizard teleports some desired item from virtually any location directly to his hand.
The dream spell enables the caster, or a messenger touched by the caster, to send messages to others in the form of dreams.
A duo-dimension spell causes the caster to have only two dimensions, height and width, but no depth.
This spell causes a translucent, obviously magical quill pen to appear in midair.