Death Ward
By covering a doorway with the most forbidden and
lethal of necromantic runes, a wizard can protect a
small portal so that any creature that tries to pass
through the warded area without first speaking a
word of command is immediately subjected to a
modified Death Spell. A death ward may also be cast on
an item (usually a spell book or phylactery) or on a
tunnel or cave entrance no larger than 30' feet in
diameter. A single application of this spell can kill up
to twice as many hit dice or levels of creatures as the
wizard who cast the spell has levels of experience
(thus a 20th-level wizard can slay up to 40 levels
with a single death ward).
Each creature passing through the ward is entitled
to a saving throw vs. death magic with a -4 penalty;
if successful, the individual survives and the ward
loses none of its lethality. However, those who fail
their saves are immediately slain (as per a death spell)
and their levels or hit dice are subtracted from the
potency of the ward. Those with greater hit dice than
the current power of the death ward are unaffected by
the spell.
For example, an 18th-level lich has cast the death
ward (which can slay up to 36 levels) on the entrance
to her inner sanctum. A party of four characters,
each 15th level, enter her lair and foolishly traverse
the warding. The first member fails his save and
perishes, reducing the ward's effectiveness to 21 levels. The second character makes her save and thus
escapes any ill effects (the ward remains unaffected,
however). The third character fails the save and dies
also, reducing the ward to 6 levels of potency. The
fourth 15th-level character has too many levels of
experience to be affected by the weakened ward,
which remains in effect until drained by a less powerful being.
Despite its lethality, this is not a subtle warding.
The protected area or object is literally covered with
intricate, arcane runes and symbols at the time of
casting These glyphs may flash ominously with pale
red or blue light when approached within 10 feet.
The entire area radiates a magical aura of lethal
necromancy. Provided that he or she is on the same
plane of existence, the caster will be immediately
aware if the death ward has been triggered. By concentrating, the wizard who cast the ward may determine its current level of lethality, regardless of
distance.
This terrible spell is a closely held secret, guarded
jealously by the most powerful and black-hearted of
necromancers and liches. It was originally designed
by liches, as they can easily sustain the rigors of
casting such a spell.
Mortal wizards who employ this powerful spell
have a 25% chance of going insane (as per the Contact Other Plane spell), contracting permanent paralysis
(via a stroke), or suffering from a terminal illness (as
per the Cause Disease spell) as adjudicated by the DM.
The danger of misfortune is reduced by 5% for every
point by which the mortal wizard's Intelligence is
above 18, though this modified chance never drops
below 5%. Curiously, the mental stability afforded
by lichdom makes these undying wizards completely immune to the dangers of employing this
ward. It is similarly rumored that certain ancient,
evil dragons have developed an even more potent
version of this spell, which they may employ in their
lairs with impunity.
Material Components
The list of the ink's noxious ingredients is lengthy and complex, but it includes the venom of numerous poisonous animals and the acrid ichor of extraplanar fiends. Not surprisingly, the accumulation of these deadly components and the subsequent fabrication of the baneful ink itself sometimes results in tragedy for a mortal wizard, as mentioned previously. The ink also requires the dust of powdered perdiots and garnets, worth between 2,000 - 8,000 gp. While the inscription process (the actual casting) of the death ward takes only 1 turn, the fabrication process of the ink (once the proper ingredients have been assembled) takes 1 - 4 days.[Complete Book of Necromancers]
School: Necromancy, Abjuration
Level: 9
Rarity: Rare; cannot be found for sale
Restrictions: Restricted to Necromancers, Witches, and Liches
Level: 9
Rarity: Rare; cannot be found for sale
Restrictions: Restricted to Necromancers, Witches, and Liches
Range: 0
Components: V, S, M
Duration: Special
Casting Time: 1 turn
Area of Effect: One doorway, portal, or small object
Saving Throw: Negates
Components: V, S, M
Duration: Special
Casting Time: 1 turn
Area of Effect: One doorway, portal, or small object
Saving Throw: Negates
a magical ink fabricated exclusively for this spell (see spell description)
Comments