Defensive Harmony
This spell must be cast on at least two creatures. The priest may affect one creature per two
levels of his experience, and all creatures to be affected must be within three feet of each other at
the time of casting. After the spell is completed,
affected characters may move about freely.
Defensive harmony grants affected creatures a
defensive bonus by bestowing an enhanced coordination of their attacks and defenses. The affected creatures must be involved in a single battle so
that their efforts harmonize to the benefit of all
involved. For example, the affected creatures can
attack one dragon or a group of orcs in a single
area. They can also attack additional enemy
forces that arrive in the same combat. If the enemy forces divide and flee, the affected creatures
can follow, continue to attack, and benefit from
the spell. If the affected group is split into two
smaller groups when attacked, however, it gains
no benefit from defensive harmony.
While the spell is in effect, each affected creature gains a +1 bonus to armor class for every
other creature benefitting from the spell, to a
maximum bonus of +5 (although more than five
characters may be affected by the spell). Thus, if
four creatures are affected by defensive harmony,
each creature gains a +3 bonus to armor class.
This bonus represents a mystical coordination
of effort on the part of all affected creatures. A
fighter will naturally wage his attack to distract
the troll attacking the thief. The ranger will instinctively block the swing of an orc, thereby
protecting the wizard. Creatures affected by the
spell are not consciously aware of these efforts,
and they are unable to create specific strategies
and tactics.
[Tome of Magic]
Sphere: Law
(Enchantment/Charm)
Level: 4
(Enchantment/Charm)
Level: 4
Range: 5 yards
Components: V, S
Duration: 1 round +2d4 rounds
Casting Time: 1
Area of Effect: One creature/two levels
Saving Throw: None
Components: V, S
Duration: 1 round +2d4 rounds
Casting Time: 1
Area of Effect: One creature/two levels
Saving Throw: None
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