Divine Inspiration
This spell is a more powerful version of the Genius spell. The priest's player may ask the DM
one question about the current situation or about
events that will occur within the next five rounds.
Questions about the future must relate to external events, such as "Will the guards respond to
the sentry's yell?" Questions cannot refer to the
outcome of combat, such as "Will we win the battle?" The priest's player is allowed to use this spell
to ask the DM for advice. In this case, the spell is
the equivalent of asking the gods, "Okay, how do
we get out of this one?"
Like the genius spell, the DM must be careful in
adjudicating this spell. The answer to the question is always relevant and correct, although not
necessarily complete. The answer can also be
cryptic, in the form of a riddle or rhyme, depending on the DM's assessment of the situation and
how potentially unbalancing the answer might
be. In general, the answer will be a short phrase
of no more than eight to ten words.
This spell can be cast only once in any
24-hour period.
[Tome of Magic]
Sphere: Thought, Divination
(Divination)
Level: 7
(Divination)
Level: 7
Range: 0
Components: V. S, M
Duration: Instantaneous
Casting Time: 5
Area of Effect: The caster
Saving Throw: None
Components: V. S, M
Duration: Instantaneous
Casting Time: 5
Area of Effect: The caster
Saving Throw: None
a gem of at least 500 gp value
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